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A FRAMEWORK STRUCTURE FOR GENERATION OF ACTION PRIMITIVES USING PROGRAMMING BY DEMONSTRATION

机译:通过演示编程生成动作主体的框架结构

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A variety of virtual agents, objects and buildings enhance the reality of a virtual world but the development of differentiated agents is needed. Individual agents may be developed more easily and quickly by programming using demonstration than by development using coding for each unique function.Programming by demonstration (PbD) is an approach to directly deliver the experience of the predecessors without coding. To allow agents to act and move like human beings using PbD, users extensively collect, classify and analyze data. The study of commercial frameworks which can be applied to a variety of environments for extending the development and application of PbD is needed. This study suggests agent programming by demonstration framework which can process a series of processes from data collection to the generation of agent behaviors in a virtual world. The automobile simulation shows the application process by PbD.
机译:各种各样的虚拟代理,对象和建筑物增强了虚拟世界的现实性,但需要开发差异化的代理。通过使用演示进行编程,可以比使用针对每个独特功能的编码进行开发更容易,更快速地开发单个代理。通过演示(PbD)编程是一种无需编码即可直接提供前辈体验的方法。为了允许代理使用PbD像人一样行动和移动,用户广泛地收集,分类和分析数据。需要研究可应用于多种环境以扩展PbD开发和应用的商业框架。这项研究建议通过演示框架进行代理编程,该演示框架可以处理从数据收集到虚拟世界中代理行为生成的一系列过程。汽车仿真显示了PbD的应用过程。

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