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Faster color conversion via lookup table mesh dimension management

机译:通过查找表网格尺寸管理更快地进行颜色转换

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Converting images between color spaces is a computationally very demanding task. The conversion is based on lookup tables that have an output colorspace value defined for each node in a mesh that covers the input space. If the input color value to be converted is not a mesh node, the output is computed by interpolating values in the surrounding mesh nodes. For a three dimensional input space, such as the RGB, tetrahedral and trilinear interpolations are used. If the input space is four dimensional, quadrilinear interpolation is used. This paper discusses how to reduce the complexity of lookup table implementation by exploiting the relationships between input and output color space components and using moderate lookup table expansion to achieve significant speed advantage. For example, a CMYK to K conversion, commonly implemented using quadrilinear interpolation on a 9x9x9x9 mesh can be reduced to bilinear interpolation assuming the mesh can grow from 6561 nodes to 684288 nodes.
机译:在色彩空间之间转换图像是一项计算量很大的任务。转换基于查找表,查找表具有为覆盖输入空间的网格中的每个节点定义的输出颜色空间值。如果要转换的输入颜色值不是网格节点,则通过在周围的网格节点中插值来计算输出。对于RGB等三维输入空间,使用四面体和三线性插值。如果输入空间为四维,则使用四线性插值。本文讨论了如何通过利用输入和输出色彩空间组件之间的关系以及使用适度的查找表扩展来实现显着的速度优势来降低查找表实现的复杂性。例如,假设网格可以从6561个节点增长到684288个节点,通常在9x9x9x9网格上使用四线性插值实现的CMYK到K转换可以简化为双线性插值。

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