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Faster color conversion via lookup table mesh dimension management

机译:通过查找表网格维度管理更快的颜色转换

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Converting images between color spaces is a computationally very demanding task. The conversion is based on lookuptables that have an output colorspace value defined for each node in a mesh that covers the input space. If the input colorvalue to be converted is not a mesh node, the output is computed by interpolating values in the surrounding mesh nodes.For a three dimensional input space, such as the RGB, tetrahedral and trilinear interpolations are used. If the input spaceis four dimensional, quadrilinear interpolation is used. This paper discusses how to reduce the complexity of lookuptable implementation by exploiting the relationships between input and output color space components and usingmoderate lookup table expansion to achieve significant speed advantage. For example, a CMYK to K conversion,commonly implemented using quadrilinear interpolation on a 9x9x9x9 mesh can be reduced to bilinear interpolationassuming the mesh can grow from 6561 nodes to 684288 nodes.
机译:在颜色空间之间转换图像是一个计算非常苛刻的任务。转换基于视窗,具有为覆盖输入空间的网格中的每个节点定义的输出颜色空间值。如果要转换的输入ColorValue不是网状节点,则通过在周围网状节点中的内插值来计算输出。对于三维输入空间,例如使用诸如RGB,四面体和三线性插值。如果使用输入空间四维,则使用四分之一的插值。本文讨论了如何通过利用输入和输出颜色空间组件之间的关系来降低考虑实现的复杂性,并使用正在进行的查找表扩展以实现显着的速度优势。例如,可以将在9x9x9x9网格上的二次线性插值在9x9x9x9网格上常用的CMYK转换为BILINEAR插值组织,网格可以从6561节点生长到684288节点。

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