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Gesture motion programming by applying robot motion hierarchy structure for the educational/entertainment robot Engkey

机译:通过将机器人运动层次结构应用于教育/娱乐机器人Engkey进行手势运动编程

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摘要

Educational/entertainment robots are usually designed to perform various gesture motions for nonverbal communication or interaction with humans[1]. This paper proposed a robot motion programming methodology by applying three-level robot motion hierarchical structure and a gesture variation method that can easily apply emotional attributes (Joy, Normal or Sad) to a robot's gesture. Experiments and evaluation tests are conducted with a graphical robot motion simulator and a real robot named Engkey, which is developed to carry out several tasks for interactive English education in elementary school or interactive games for elderly people.
机译:通常将教育/娱乐机器人设计为执行各种手势动作,以实现与人类的非语言交流或互动[1]。本文提出了一种机器人运动编程方法,该方法通过应用三级机器人运动分层结构和一种可以轻松将情感属性(“欢乐”,“正常”或“悲伤”)应用于机器人手势的手势变化方法来实现。实验和评估测试是通过图形化的机器人运动模拟器和名为Engkey的真实机器人进行的,该机器人被开发用于执行小学英语互动教育或老年人互动游戏中的多项任务。

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