首页> 外文会议>8th ACM conference on designing interactive systems 2010 >Making Chocolate-covered Broccoli: Designing a Mobile Learning Game about Food for Young People with Diabetes
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Making Chocolate-covered Broccoli: Designing a Mobile Learning Game about Food for Young People with Diabetes

机译:制作巧克力覆盖的西兰花:为糖尿病年轻人设计有关食物的移动学习游戏

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Assessing the amount of carbohydrates in their food is central for people with diabetes mellitus on intensive insulin therapy. This can be a challenging task for adults, but it is particularly so for young people since being a teenager takes attention from disease management. Learning happens in everyday life, but formal diabetes education is also considered an important aspect of diabetes self-management. In a case study we wanted to investigate how, and to which extent, to add motivation (chocolate) to learning (broccoli) by applying participatory design methods in the development of a mobile game about carbohydrate counting. This paper presents the design process and the resulting prototype. It concludes with challenges and opportunities for design of digital learning systems for children and adolescents addressing the carbohydrate counting issue.
机译:对接受强化胰岛素治疗的糖尿病患者而言,评估食物中的碳水化合物含量至关重要。对于成年人而言,这可能是一项艰巨的任务,但对于年轻人而言,尤其如此,因为青少年作为青少年需要疾病管理的关注。学习发生在日常生活中,但是正规的糖尿病教育也被认为是糖尿病自我管理的重要方面。在一个案例研究中,我们想研究在开发有关碳水化合物计数的手机游戏中应用参与式设计方法,如何以及在何种程度上为学习(西兰花)增加动力(巧克力)。本文介绍了设计过程和生成的原型。最后,针对儿童和青少年设计数字学习系统的挑战和机遇,以解决碳水化合物计数问题。

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