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Designing and remotely testing mobile diabetes video games.

机译:设计和远程测试移动糖尿病视频游戏。

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摘要

We have investigated game design and usability for three mobile phone video games designed to deliver diabetes education. The games were refined using focus groups. Six people with diabetes participated in the first focus group and five in the second. Following the focus groups, we incorporated the new findings into the game design, and then conducted a field test to evaluate the games in the context in which they would actually be used. Data were collected remotely about game usage by eight people with diabetes. The testers averaged 45 seconds per question and answered an average of 50 total nutrition questions each. They self-reported playing the game for 10-30 min, which coincided with the measured metrics of the game. Mobile games may represent a promising new way to engage the user and deliver relevant educational content.
机译:我们已经研究了三种旨在进行糖尿病教育的手机视频游戏的游戏设计和可用性。使用焦点小组完善了游戏。六个糖尿病患者参加了第一个焦点组,第二个有五个。在焦点小组之后,我们将新发现纳入了游戏设计,然后进行了现场测试,以在实际使用游戏的背景下评估游戏。八个糖尿病患者远程收集了有关游戏使用情况的数据。测试人员平均每个问题45秒,平均每个问题回答50个营养问题。他们自我报告玩游戏10到30分钟,这与测得的游戏指标一致。手机游戏可能代表了一种吸引用户并提供相关教育内容的有前途的新方式。

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