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When the games industry and academia collide: How we impact each other

机译:当游戏产业与学术界碰撞时:我们如何相互影响

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What started as a list of suggested courses for students interested in focusing their Computer Science or Film degree on animation and games has grown into the #3 video game design program in the U.S. The key to this success has been directly involving the games industry in the Entertainment Arts and Engineering program. This programnot only combined students and faculty from the arts and engineering, but spaned the public/private gap by actively including industry in the programs academic and professional mission. This paper extracts the impact we have each had on the other and lessons learned from not just collaboration across campus but across the city as we have partnered with industry.
机译:最初是为有兴趣将其计算机科学或电影学位专注于动画和游戏的学生提供的建议课程清单,现已发展成为美国排名第三的视频游戏设计计划。成功的关键在于直接将游戏行业纳入了美国。娱乐艺术与工程计划。该计划不仅将艺术和工程领域的学生和教职员工融合在一起,而且还通过积极地将行业纳入计划的学术和专业使命,从而跨越了公共/私人领域的差距。本文摘录了我们彼此之间的相互影响,以及从我们与行业合作中不仅从跨校园的协作,而且从整个城市的协作中学到的经验教训。

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