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When the games industry and academia collide: How we impact each other

机译:当游戏行业和学术界碰撞时:我们如何互相影响

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What started as a list of suggested courses for students interested in focusing their Computer Science or Film degree on animation and games has grown into the #3 video game design program in the U.S. The key to this success has been directly involving the games industry in the Entertainment Arts and Engineering program. This programnot only combined students and faculty from the arts and engineering, but spaned the public/private gap by actively including industry in the programs academic and professional mission. This paper extracts the impact we have each had on the other and lessons learned from not just collaboration across campus but across the city as we have partnered with industry.
机译:作为有兴趣将其计算机科学或电影学位集中在动画和游戏的学生的建议课程列表已经开始成为美国的第3个视频游戏设计计划,这一成功的关键是直接涉及游戏行业娱乐艺术与工程计划。这项计划仅仅将学生和教师组合起来,通过积极在学术和职业使命中积极地包括行业,占据了公众/私人差距。本文提取了我们对另一方面的影响,并从不仅在校园之间的合作中汲取的经验教训,而是在整个城市与行业合作。

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