A board game in which the game board is marked to form an endless main path simulating the main corridor of a shopping mall. Additional markings define endless branch paths simulating individual stores in the shopping mall. Playyers acquire the right to purchase specific items of merchandise in the branch paths by landing on specific spaces in the main path and picking merchandise items cards from a pack of cards. Other spaces on the main path direct the player to a spinner mechanism which can be used to obtain play money with which to purchase specific items of merchandise. The aim of the game is to purchase the highest possible dollar value of merchandise.
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