首页>
外国专利>
BOWLING GAME MOTION RECOGNITION METHOD OF THE HANDHELD TERMINAL USES THE SIX-AXIS SENSOR
BOWLING GAME MOTION RECOGNITION METHOD OF THE HANDHELD TERMINAL USES THE SIX-AXIS SENSOR
展开▼
机译:使用六轴传感器的手持终端的博弈游戏运动识别方法
展开▼
页面导航
摘要
著录项
相似文献
摘要
It is arranged to make input diversification by using a kind of bowling game action identification method of a portable terminal of one 6 axle sensors, realize that the space of 6 axle sensors is mobile, its feeling that there is a main body to adapt to replaces input, to complete the bowling game of a reality. The feeling and sample acceleration to the direction for a user movement (301-304) are measured by the signal that one 3 axle acceleration sensors are felt. Accelerate previously compared with knowledgeable action model to decide whether within a predetermined action range (306), movement is performed. An action model with probability peak is selected, and movement corresponding with selected action model is considered as action current. The signal felt in one 3 axis geomagnetic sensors is measured to feeling azimuth, a roll angle, and a pitch value in the direction for a user movement (309). Whether it is determined to act and be performed within the scope of a predetermined action. If so, the weaving movement of a progress direction and a bowling is determined.
展开▼