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METHOD FOR TESSELLATION ON GRAPHICS HARDWARE

机译:图形硬件上的推销方法

摘要

An exemplary method for tessellating a primitive of a graphical object includes receiving information for a primitive of a graphical object where the information includes vertex information and an edge factor for each edge of the primitive; based on the received information, dividing the primitive into parts where each part corresponds to at least a portion of an edge of the primitive and at least one vertex of the primitive and where each part has an association with the edge factor of the corresponding edge; for each of the parts, executing a geometry shader on a graphics processing unit (GPU) where the executing includes determining barycentric coordinates for a respective part based in part on its associated edge factor; for each of the parts, outputting the barycentric coordinates to a vertex buffer; and generating a tessellated mesh for the primitive based on the vertex information and the barycentric coordinates of the vertex buffer where the generating includes invoking a draw function of the GPU. Other methods, devices and systems are also disclosed.
机译:用于细分图形对象的图元的示例性方法包括:接收关于图形对象的图元的信息,其中该信息包括顶点信息和该图元的每个边缘的边缘因子。基于接收到的信息,将图元划分为部分,其中每个部分对应于图元的边缘的至少一部分和图元的至少一个顶点,并且每个部分与对应边缘的边缘因子相关联;对于每个零件,在图形处理单元(GPU)上执行几何着色器,其中执行包括部分地基于其相关联的边缘因子来确定相应零件的重心坐标;对于每个部分,将重心坐标输出到顶点缓冲区;基于顶点信息和顶点缓冲区的重心坐标为图元生成镶嵌网格,其中生成包括调用GPU的绘制函数。还公开了其他方法,设备和系统。

著录项

  • 公开/公告号US2010214294A1

    专利类型

  • 公开/公告日2010-08-26

    原文格式PDF

  • 申请/专利权人 CHEN LI;JINYU LI;XIN TONG;

    申请/专利号US20090390328

  • 发明设计人 CHEN LI;XIN TONG;JINYU LI;

    申请日2009-02-20

  • 分类号G06T15/50;

  • 国家 US

  • 入库时间 2022-08-21 18:55:17

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