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Parallel Algorithm for Meshfree Radial Point Interpolation Method on Graphics Hardware

机译:图形硬件上无网格径向点插值方法的并行算法

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This study provides a parallel algorithm for meshfree analysis based on the radial point interpolation method. This algorithm is designed to suit graphics hardware that support compute unified device architecture, NVIDIA's software development environment on graphics processing units (GPUs). The radial point interpolation method is a meshfree method that enables strict imposition of Dirichlet boundary conditions, and it mainly consists of two steps: the process for assembly of the discrete linear system and the process for solving the linear system. This paper shows that both the processes can be performed effectively on the GPU by applying our parallel algorithm and at the same time, the costs for data transfer to and from the GPU can be reduced, because the processes related to the discrete linear system are performed independently on the GPU. Our numerical tests confirm that the algorithm performed on the GPU accelerates the computations by a factor of maximum 15.
机译:该研究提供了一种基于径向点插值方法的无网格分析并行算法。该算法旨在适合支持计算统一设备体系结构的图形硬件,这是NVIDIA在图形处理单元(GPU)上的软件开发环境。径向点插值方法是一种无网格方法,可以严格施加Dirichlet边界条件,它主要包括两个步骤:离散线性系统的组装过程和线性系统的求解过程。本文表明,通过应用并行算法,可以在GPU上有效地执行这两个过程,同时,由于执行了与离散线性系统相关的过程,因此可以减少往返于GPU的数据传输成本。独立于GPU。我们的数值测试证实,在GPU上执行的算法将计算速度提高了15倍。

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