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Adaptive Physics Engine for Rendering Rigid Body and or Soft Body Physics for Virtual Objects in Contact with Voxelized Fluid

机译:自适应物理引擎,用于渲染与体素化流体接触的虚拟对象的刚体和/或实体物理

摘要

A method for determining forces on a rigid body at least partially immersed in a fluid medium includes steps for (a) dividing the rigid body into a number of cells; (b) calculating buoyancy force on each rigid body cell separately, taking into account properties of the fluid medium, situation as to submersion of each cell, and position of each cell in the rigid body; and (c) integrating the separate buoyancy forces to determine the net force vector and any torque on the rigid body.
机译:确定至少部分浸入流体介质中的刚体上的力的方法包括以下步骤:(a)将刚体分为多个单元; (b)考虑流体介质的特性,每个单元的浸入情况以及每个单元在刚体中的位置,分别计算每个刚体单元的浮力; (c)对单独的浮力进行积分以确定净力矢量和刚体上的任何扭矩。

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