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Haptic rendering of volumetric soft-bodied objects.

机译:体积柔弱物体的触觉渲染。

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摘要

The interfacing of force-feedback devices to computers adds touchability in computer interactions, called computer haptics. Computer haptics has two components (1) collision detection of virtual objects with the haptic interface device and (2) determining and displaying appropriate force feedback to the user via the haptic interface device. This is a new field, with most of the original work done in the fields of mechanical engineering and the biophysical sciences. As such, the computing model that incorporates haptics was, until recently, a secondary concern.; Most of the data structures and algorithms applied to haptic rendering have been adopted from non-pliable surface-based graphic systems, which is not always appropriate, mainly because of the much larger refresh rates required by haptic rendering. Two new algorithms are currently available that can be applied to haptics to improve the collision detection and force-feedback generation of computer haptics. Currently, there are two basic methods available: (1) The occupancy-map algorithm (OMA), which is used for fast collision detection with solid non-deformable convex virtual objects, (2) The chainmail algorithm (CMA) used for calculating the behavior of 2D (surface) convex objects.; The work we have done uses advanced computer modeling and coding techniques for implementing (1) haptic rendering of 3D volumetric objects using OMA for collision detection and (2) CMA for the generation of the real-time force feedback. Comparative analysis of this technique for haptic rendering versus more traditional methods has been provided. This work has enhanced the previous versions of this technique and has shown the viability and advantages of this new haptic rendering paradigm. These algorithms were implemented using the PHANToM haptic device from SensAble Technologies. This is a six-degree of freedom force feedback device used with many haptic displays. Graphics were implemented using the version of OpenGL provided with the Windows NT{dollar}sp{lcub}rm TM{rcub}{dollar} operating system.
机译:强制反馈设备与计算机的接口增加了计算机交互中的可触摸性,称为计算机触觉。计算机触觉具有两个组件:(1)虚拟对象与触觉接口设备的碰撞检测;(2)确定并通过触觉接口设备向用户显示适当的力反馈。这是一个新领域,其中大部分原始工作在机械工程和生物物理科学领域完成。因此,直到最近,结合触觉的计算模型仍是次要问题。应用于触觉渲染的大多数数据结构和算法已从基于非柔韧性曲面的图形系统中采用,这并不总是合适的,主要是因为触觉渲染需要更大的刷新率。当前有两种新算法可用于触觉,以改善计算机触觉的碰撞检测和力反馈生成。当前,有两种基本方法可用:(1)占用图算法(OMA),用于与固体不可变形凸虚拟对象进行快速碰撞检测;(2)链邮件算法(CMA)用于计算2D(表面)凸物体的行为。我们已经完成的工作使用先进的计算机建模和编码技术来实现(1)使用OMA进行碰撞检测的3D体积对象的触觉渲染,以及(2)用于生成实时力反馈的CMA。已经提供了该技术用于触觉渲染与更传统方法的比较分析。这项工作增强了该技术的先前版本,并显示了这种新的触觉渲染范例的可行性和优势。这些算法是使用SensAble Technologies的PHANToM触觉设备实现的。这是用于许多触觉显示器的六自由度力反馈设备。图形是使用Windows NT {dollar} sp {lcub} rm TM {rcub} {dollar}操作系统提供的OpenGL版本实现的。

著录项

  • 作者

    Burgin, Jonathan Ronald.;

  • 作者单位

    Texas Tech University.;

  • 授予单位 Texas Tech University.;
  • 学科 Computer Science.
  • 学位 Ph.D.
  • 年度 1998
  • 页码 39 p.
  • 总页数 39
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 自动化技术、计算机技术;
  • 关键词

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