A spinner toy that can hold a cellular telephone, particularly those telephones known as “smartphones”. The toy can take any shape, color or configuration, but has a cavity on its upper surface that can receive a smartphone usually laid flat with the screen facing upward. The bottom of the toy has a protruding area that acts as a pivot so that the toy can be spun on a surface. An optional application can run in the smartphone that uses the accelerometer(s), compass and the like to sense the direction the front of the toy is pointing when it stops spinning or how long it spun or how fast. Various games or activities can be programmed to request the person being pointed at to perform some activity.
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