首页> 外国专利> BUILT-IN SUPPORT OF IN-GAME VIRTUAL SPLIT SCREENS WITH PEER-TO PEER-VIDEO CONFERENCING

BUILT-IN SUPPORT OF IN-GAME VIRTUAL SPLIT SCREENS WITH PEER-TO PEER-VIDEO CONFERENCING

机译:具有点对点视频会议功能的内置游戏中虚拟拆分屏幕的内置支持

摘要

Methods of providing in-game virtual split screens with peer-to-peer video conferencing are described for use in online gaming, for instance. In one approach, a live video stream, a live audio stream, and a player viewpoint are sent from a first computer system for receipt by a second computer system. The first and second computer systems concurrently execute the online game. The live video stream, the in-game video stream, and locally rendered in-game content are combined to create a composite video stream, and the live audio stream, the in-game audio stream, and locally generated in-game audio are combined to create a composite audio stream. The composite video stream and the composite audio stream are operable to be presented at the second computer system in real-time.
机译:例如,描述了为游戏内虚拟分屏提供对等视频会议的方法,以用于在线游戏。在一种方法中,从第一计算机系统发送实况视频流,实况音频流和玩家视点,以供第二计算机系统接收。第一和第二计算机系统同时执行在线游戏。实时视频流,游戏中视频流和本地渲染的游戏中内容被组合以创建复合视频流,并且实时音频流,游戏中音频流和本地生成的游戏中音频被组合创建复合音频流。合成视频流和合成音频流可操作地实时呈现在第二计算机系统上。

著录项

  • 公开/公告号US2017165569A1

    专利类型

  • 公开/公告日2017-06-15

    原文格式PDF

  • 申请/专利权人 NVIDIA CORPORATION;

    申请/专利号US201514970095

  • 发明设计人 JAMES VAN WELZEN;DAVID LE TACON;

    申请日2015-12-15

  • 分类号A63F13/34;A63F13/355;A63F13/87;A63F13/213;A63F13/215;H04N7/15;A63F13/32;

  • 国家 US

  • 入库时间 2022-08-21 13:52:10

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