封面
声明
中文摘要
英文摘要
目录
List of Abbreviations
1 Introduction
1.1 Problem Statement and Possible Solution
1.2 Research Questions and Motivation
1.3 Related Work
1.4 Disposition of the Master Thesis
2 Mobile Game Industry
2.1 Definition, Size and Growth
2.2 Distribution Strategies
2.3 Monetization Strategies
2.4 Marketing Strategies
2.5 Major Mobile Game Companies
3 Brand Awareness
3.1 Brands and Brand Elements
3.2 Brand Awareness
3.3 Brand Equity
4 Word-of-Mouth and Social Network Functionalities
4.1 WOM and eWOM
4.2 WOM in the Consumer Purchasing Decision Process
4.3 Advantages of Social Network Functionalities
4.4 Disadvantages of Social Network Functionalities
5 Exploratory Research
5.1 Methodology
5.2 Multiple Platforms
5.3 Signing-On
5.4 Inviting
5.5 Sharing
5.6 Liking
5.7 Rewards
6 Exploratory Experiment
6.1 Hypotheses and Conceptual Framework
6.2 Methodology
6.3 Results
6.4 Discussion
7 Conclusion, Limitations and Future Works
7.1 Conclusion
7.2 Limitations and Future Works
致谢
参考文献
Appendix A:Annotated Questionnaire
Appendix B:Demographic Information of Samples
Appendix C:Cronbach’s Alpha
Appendix D:Hypotheses Test Results
Appendix E:Category Preference and Download