首页> 外文OA文献 >Language technologies in speech-enabled second language learning games : from reading to dialogue
【2h】

Language technologies in speech-enabled second language learning games : from reading to dialogue

机译:支持语音的第二语言学习游戏中的语言技术:从阅读到对话

代理获取
本网站仅为用户提供外文OA文献查询和代理获取服务,本网站没有原文。下单后我们将采用程序或人工为您竭诚获取高质量的原文,但由于OA文献来源多样且变更频繁,仍可能出现获取不到、文献不完整或与标题不符等情况,如果获取不到我们将提供退款服务。请知悉。

摘要

Second language learning has become an important societal need over the past decades. Given that the number of language teachers is far below demand, computer-aided language learning software is becoming a promising supplement to traditional classroom learning, as well as potentially enabling new opportunities for self-learning. The use of speech technologies is especially attractive to offer students unlimited chances for speaking exercises. To create helpful and intelligent speaking exercises on a computer, it is necessary for the computer to not only recognize the acoustics, but also to understand the meaning and give appropriate responses. Nevertheless, most existing speech-enabled language learning software focuses only on speech recognition and pronunciation training. Very few have emphasized exercising the student's composition and comprehension abilities and adopting language technologies to enable free-form conversation emulating a real human tutor. This thesis investigates the critical functionalities of a computer-aided language learning system, and presents a generic framework as well as various language- and domain-independent modules to enable building complex speech-based language learning systems. Four games have been designed and implemented using the framework and the modules to demonstrate their usability and flexibility, where dynamic content creation, automatic assessment, and automatic assistance are emphasized. The four games, reading, translation, question-answering and dialogue, offer different activities with gradually increasing difficulty, and involve a wide range of language processing techniques, such as language understanding, language generation, question generation, context resolution, dialogue management and user simulation. User studies with real subjects show that the systems were well received and judged to be helpful.
机译:在过去的几十年中,第二语言学习已成为重要的社会需求。鉴于语言老师的数量远远低于需求,计算机辅助语言学习软件正成为传统课堂学习的有希望的补充,并有可能为自我学习提供新的机会。语音技术的使用特别吸引学生,让他们有无限的机会进行口语练习。为了在计算机上创建有用且智能的口语练习,计算机不仅需要识别声音,还需要理解其含义并给出适当的响应。尽管如此,大多数现有的具有语音功能的语言学习软件仅专注于语音识别和发音训练。很少有人强调锻炼学生的作文和理解能力,并采用语言技术来使自由形式的对话模仿真实的家庭教师。本文研究了计算机辅助语言学习系统的关键功能,并提出了通用框架以及各种独立于语言和领域的模块,以构建基于语音的复杂语言学习系统。已使用该框架和模块设计和实现了四款游戏,以展示其可用性和灵活性,其中强调了动态内容创建,自动评估和自动协助。阅读,翻译,问答和对话这四个游戏提供难度逐渐增加的不同活动,并且涉及广泛的语言处理技术,例如语言理解,语言生成,问题生成,上下文解析,对话管理和用户模拟。用户对真实主题的研究表明,该系统受到好评,并被认为是有帮助的。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号