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Narrative Threads: supporting young people in developing writing skills through narrative-based game creation

机译:叙事主题:通过基于叙事的游戏创作,支持年轻人发展写作技巧

摘要

This thesis examines how narrative-based game creation can be used as an activity to improve writing skills for young people aged 11-15, and how additional representational support in a game creation tool can increase the benefits of the activity. Creating narrative-based games can involve traditional writing skills as well as requiring the 21st century skills of multimodal and interactive writing. Toolsets make it possible for young people to create 3D role-playing games with a commercial look and feel, but they do not provide support for the complex task of interactive and multimodal narrative creation.ududTo investigate the desirable features of a tool that would support this task and the associated learning, an extensive learner-centred design process was conducted. This involved teachers and young people, and also incorporated relevant theory synthesised into a design model. A suite of tools, Narrative Threads, was designed and developed through an iterative process to provide the support highlighted as important. Two evaluative studies were conducted in different learning contexts; a secondary school and a vacation workshop. A mixed-methods approach was used to examine the overall potential for the activity to support writing skills development and the impact made by additional representational support.ududComparative studies between groups showed some evidence that writing skills were improved for those taking part in game creation, and there were further benefits for groups using Narrative Threads in the workshop setting, but not in the school setting. Additionally, a multimodal analysis of the games created showed that many participants demonstrated a developing proficiency in using 3D graphical elements, text and sound to convey an interactive narrative. The findings indicate promise for the approach, although additional curricular and pedagogical support would be crucial if the potential is to be actualised in a classroom context.
机译:本文探讨了基于叙事的游戏创建如何作为一项活动来提高11-15岁年轻人的写作技巧,以及游戏创建工具中的其他代表性支持如何增加该活动的收益。创建基于叙事的游戏可能需要传统的写作技巧,也需要21世纪的多模式和交互式写作技巧。工具集使年轻人可以创建具有商业外观的3D角色扮演游戏,但它们不为交互式和多模式叙事创建的复杂任务提供支持。 ud ud调查该工具的理想功能为了支持这项任务和相关的学习,进行了以学习者为中心的广泛设计过程。这涉及教师和年轻人,也将相关理论综合到了设计模型中。通过迭代过程设计和开发了一套工具Narrative Threads,以提供重要的支持。在不同的学习环境中进行了两项评估研究;一所中学和一个假期工作坊。混合方法用于检查该活动支持写作技能发展的总体潜力以及其他代表性支持的影响。 ud ud小组之间的比较研究表明,一些证据表明参与游戏的人的写作技能得到了改善创作,对于使用“叙事线索”的小组,在工作坊环境中(而不是在学校环境中)会有更多好处。此外,对所创建游戏的多模式分析表明,许多参与者在使用3D图形元素,文本和声音传达交互式叙事方面表现出了熟练的能力。调查结果表明了该方法的前景,尽管如果要在课堂中实现这种潜力,那么额外的课程和教学支持将至关重要。

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    Howland Katherine;

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  • 年度 2012
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