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Ontology and Rule Based Retrieval of Sound Objects in Augmented Audio Reality System for Museum Visitors

机译:博物馆参观者增强音频现实系统中声音对象的本体和基于规则的检索

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摘要

ec(h)o is an “augmented reality interface” utilizing spatialized soundscapes and a semantic web approach to information. The initial prototype is designed for a natural history and science museum. The platform is designed to create a museum experience that consists of a physical installation and an interactive virtual layer of three-dimensional soundscapes that are physically mapped to the museum displays. The source for the audio data is digital sound objects. The digital objects originate in a network of object repositories that connect digital content from one museum with other museums collections on the network. The interface enables people to interact with the system by movement and object manipulation-based gestures without the direct use of a computer device. The focus of this paper is the retrieval mechanism for the sound objects for the museum visitor. The retrieval mechanism is built on the user model and conceptual descriptions of the sound object and museum artifacts in the form of ontologies for sound and psychoacoustics, topic ontology and Conceptual Reference Model for museum information. The retrieval criteria are represented as inference rules that represent knowledge from psychoacoustics, cognitive domain and composition aspects of interaction. The system will be demonstrated in exhibition space in Nature Museum in Ottawa in December 2003.
机译:ec(h)o是利用空间化音景和信息的语义网络方法的“增强现实界面”。最初的原型是为自然历史和科学博物馆设计的。该平台旨在创造一种博物馆体验,其中包括一个物理装置和一个三维声景的交互式虚拟层,这些三维声景被物理映射到博物馆的显示屏上。音频数据的来源是数字声音对象。数字对象起源于对象存储库网络,该对象存储库将一个博物馆的数字内容与网络上的其他博物馆收藏相连接。该界面使人们可以通过基于移动和基于对象操纵的手势与系统进行交互,而无需直接使用计算机设备。本文的重点是为博物馆参观者提供声音对象的检索机制。检索机制基于用户模型以及声音对象和博物馆文物的概念描述,形式包括声音和心理声学的本体,主题本体和博物馆信息的概念参考模型。检索标准表示为推理规则,表示来自心理声学,认知领域和交互组成方面的知识。该系统将于2003年12月在渥太华自然博物馆的展览空间中展示。

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