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Brain-controlled virtual environments : an evaluation study of Brain computer interfaces for serious game interaction

机译:大脑控制的虚拟环境:大脑计算机接口用于严肃游戏互动的评估研究

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摘要

Brain-Computer Interfaces (BCIs) have been increasingly used the last few years in research as a control input to various BCI games, incorporating different techniques and methodologies. So far all current brain-controlled games and virtual environments are proof-of-concepts, with low information-transfer-rate, lack of 3D graphics or poor game-play resulting to poor immersion. Within the last few years commercial BCI equipment had been introduced as an alternative game controller from various companies like Emotiv and Neurosky, setting a milestone in user experience. Although new games are emerging which make use of these (out-of-the-box) headsets, there is not much knowledge concerning the game design principles that have to be taken into account to create a game or virtual environment that is controlled by a unique device like EEG headsets bearing in mind that even neuroscientists have just started (with modern methodologies and tools) to map the human brain and it’s functions. This study presents the background in BCI’s and a state-of-the-art from current BCI controlled serious games and Virtual Environments (VEs), investigates the effect on the user experience this kind of brain-to-computer interface has. In addition, it examines whether or not the incorporation of a BCI in Serious Games and VEs can offer similar control and engagement that other Natural User Interfaces (NUIs) can offer. To achieve this, a pilot study of n=31 naïve participants (with no previous experience with BCI’s) had been conducted, gathering feedback through a presence questionnaire, an unstructured interview and Encephalographic (EEG) data during task performance. For the evaluation process, two serious games were used. The first was designed for controlling a robot in a virtual maze (BrainMaze) in a third person perspective and the second game was “Roma Nova”, a high-fidelity serious game created in Coventry University. Results indicate that users are capable of controlling a virtual avatar followed a training task. User self-report questionnaires indicate enjoyment and acceptance of the proposed system. Finally, the correlation between the user answers based on the gaming experience and the extracted EEG data for engagement and attention is very small indicating that current BCI technology is not capable to deliver the same qualities of interaction as other Natural User Interaction (NUI) devices that are currently on the market. Furthermore, this study sets the base for the development of future BCI driven serious games. The objectives of this thesis are threefold. First, to control an avatar of a serious game in real-time performance using only EEG data; secondly, to examine the reaction of users while playing the game and thirdly to test each system in terms of: ‘learnability of the interface using the game’, ‘satisfaction of the player’, ‘performance of the interfaces’ and ‘effort put by the player’. This will help us to build a more generic framework for future brain-controlled games.
机译:在最近的研究中,脑机接口(BCI)被越来越多地用作各种BCI游戏的控制输入,并结合了不同的技术和方法。到目前为止,目前所有的脑控游戏和虚拟环境都是概念证明,信息传递率低,缺少3D图形或游戏性能差,导致沉浸感差。在过去的几年中,Emotiv和Neurosky等多家公司引入了商用BCI设备作为替代游戏控制器,为用户体验树立了里程碑。尽管出现了使用这些(即用型)头戴式耳机的新游戏,但是对于创建由游戏者控制的游戏或虚拟环境而言,关于游戏设计原理的知识并不多。像EEG头戴式耳机这样的独特设备牢记着,甚至神经科学家也刚刚开始(使用现代方法和工具)来绘制人脑及其功能的地图。这项研究提出了BCI的背景以及当前BCI控制的严肃游戏和虚拟环境(VE)的最新技术,并研究了这种脑对计算机界面对用户体验的影响。此外,它还研究了将BCI并入严重游戏和VE是否可以提供其他自然用户界面(NUI)可以提供的类似控制和参与。为了实现这一目标,已经进行了一项针对n = 31名初次参与者(以前没有BCI经验)的试点研究,通过在场问卷,非结构化访谈和脑电图(EEG)数据收集反馈。在评估过程中,使用了两个严肃的游戏。第一个设计用于从第三人称视角控制虚拟迷宫(BrainMaze)中的机器人,第二个游戏是“罗马新星”,这是考文垂大学开发的一款高保真严肃游戏。结果表明用户能够按照培训任务控制虚拟化身。用户自我报告调查表表明对建议系统的满意程度。最后,基于游戏体验的用户答案与提取的用于参与和注意的EEG数据之间的相关性非常小,表明当前的BCI技术无法提供与其他自然用户交互(NUI)设备相同的交互质量。目前在市场上。此外,这项研究为未来BCI驱动的严肃游戏的发展奠定了基础。本论文的目标是三个方面。首先,仅使用EEG数据来控制严肃游戏的虚拟角色的实时性能;第二,在玩游戏时检查用户的反应,第三,从以下方面测试每个系统:“使用游戏的界面的可学习性”,“玩家的满意度”,“界面的性能”和“用户的努力”。玩家;选手'。这将帮助我们为将来的大脑控制游戏构建更通用的框架。

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    Vourvopoulos A.;

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  • 年度 2013
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  • 原文格式 PDF
  • 正文语种 {"code":"en","name":"English","id":9}
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