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Evaluation of commercial brain-computer interfaces in real and virtual world environment: A pilot study

机译:真实和虚拟世界环境中的商用脑机接口评估:一项初步研究

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This paper identifies the user's adaptation on brain-controlled systems and the ability to control brain-generated events in a closed neuro-feedback loop. The user experience is quantified for the further understanding of brain-computer interfacing. A working system has been developed based on off-the-shelf components for controlling a robot in both the real and virtual world. Using commercial brain-computer interfaces (BCIs) the overall cost, set up time and complexity can be reduced. The system is divided in two prototypes based on the headset type used. The first prototype is based on the Neurosky headset and it has been tested with 54 participants in a field study. The second prototype is based on the Emotiv headset including more sensors and accuracy, tested with 31 participants in a lab environment. Evaluation results indicate that robot navigation through commercial BCIs can be effective and natural both in the real and the virtual environment.
机译:本文确定了用户对大脑控制系统的适应性以及在封闭的神经反馈回路中控制大脑生成的事件的能力。为了进一步了解脑机接口,量化了用户体验。已经开发了基于现成组件的工作系统,用于在现实世界和虚拟世界中控制机器人。使用商用脑机接口(BCI),可以降低总体成本,设置时间和复杂性。该系统根据所使用的耳机类型分为两个原型。第一个原型基于Neurosky头戴式耳机,已经在54位参与者的现场研究中进行了测试。第二个原型基于Emotiv耳机,包括更多的传感器和准确性,并在实验室环境中经过31位参与者的测试。评估结果表明,通过商业BCI进行的机器人导航在真实和虚拟环境中都是有效且自然的。

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