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Recommendations for Integrating a P300-Based Brain Computer Interface in Virtual Reality Environments for Gaming

机译:在游戏虚拟现实环境中集成基于P300的大脑计算机接口的建议

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The integration of a P300-based brain–computer interface (BCI) into virtual reality (VR) environments is promising for the video games industry. However, it faces several limitations, mainly due to hardware constraints and constraints engendered by the stimulation needed by the BCI. The main limitation is still the low transfer rate that can be achieved by current BCI technology. The goal of this paper is to review current limitations and to provide application creators with design recommendations in order to overcome them. We also overview current VR and BCI commercial products in relation to the design of video games. An essential recommendation is to use the BCI only for non-complex and non-critical tasks in the game. Also, the BCI should be used to control actions that are naturally integrated into the virtual world. Finally, adventure and simulation games, especially if cooperative (multi-user) appear the best candidates for designing an effective VR game enriched by BCI technology.
机译:将基于P300的脑机接口(BCI)集成到虚拟现实(VR)环境中对于视频游戏行业来说是有希望的。但是,它面临几个限制,主要是由于硬件限制和BCI所需的刺激产生的限制。主要限制仍然是当前BCI技术可以实现的低传输速率。本文的目的是回顾当前的限制,并为应用程序创建者提供设计建议,以克服这些限制。我们还将概述与视频游戏设计相关的当前VR和BCI商业产品。一个重要的建议是仅将BCI用于游戏中的非复杂和非关键任务。同样,应该使用BCI来控制自然集成到虚拟世界中的动作。最后,冒险和模拟游戏,特别是在合作(多用户)似乎是设计有效的,由BCI技术丰富的VR游戏的最佳人选时。

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