首页> 外国专利> NUI/NUX VR METHOD SYSTEM AND COMPUTER-READABLE RECORDING MEDIUM FOR VIRTUAL REALITY GAME CONTROL SIMULATION BASED ON NATURAL USER INTERFACE AND NATURAL USER EXPERIENCE

NUI/NUX VR METHOD SYSTEM AND COMPUTER-READABLE RECORDING MEDIUM FOR VIRTUAL REALITY GAME CONTROL SIMULATION BASED ON NATURAL USER INTERFACE AND NATURAL USER EXPERIENCE

机译:基于自然用户界面和自然用户体验的虚拟现实游戏控制的NUI / NUX VR方法系统和计算机可读记录介质

摘要

The present invention relates to a method and system for game control simulation of a VR environment based on NUI / NUX, comprising the steps of: defining a set command as at least one gesture and storing the command in a database; receiving the user's operation and EMG data Recognizing a gesture that is mapped to the input operation of the user, evaluating the gesture recognized using the input operation of the user, the EMG data, and evaluating the recognized gesture Wherein the step of evaluating the gesture comprises the steps of: receiving a recognition rate at which a gesture is recognized according to a user's operation; inputting a user's operation preference with respect to at least one or more gestures; Calculating the muscle fatigue, and determining the recognition rate, Calculating a UX (User Experience) score using the meat fatigue, and selecting a gesture to be provided to the user based on the UX score. According to the NUI / NUX-based VR environment game control simulation method and system according to the present invention configured as described above, gesture evaluation is performed on a defined gesture, thereby providing a gesture most suitable for a user. In addition, according to the NUI / NUX-based VR environment game control simulation method and system according to the present invention, by selecting a gesture best suited to a user by measuring gestures, body movements, and electromyograms, have.
机译:本发明涉及一种基于NUI / NUX的VR环境的游戏控制仿真的方法和系统,包括以下步骤:将设置命令定义为至少一个手势并将该命令存储在数据库中;接收用户的操作和EMG数据,识别映射到用户的输入操作的手势,评估使用用户的输入操作识别的手势,EMG数据,以及评估识别的手势,其中,评估手势的步骤包括:步骤:接收根据用户的操作识别手势的识别率;输入关于至少一个或多个手势的用户的操作偏好;计算肌肉疲劳,并确定识别率,使用肉疲劳计算UX(用户体验)得分,并基于UX得分选择要提供给用户的手势。根据如上所述配置的根据本发明的基于NUI / NUX的VR环境游戏控制仿真方法和系统,对定义的手势执行手势评估,从而提供最适合用户的手势。另外,根据本发明的基于NUI / NUX的VR环境游戏控制仿真方法和系统,通过测量手势,身体运动和肌电图来选择最适合用户的手势。

著录项

  • 公开/公告号KR101756326B1

    专利类型

  • 公开/公告日2017-07-26

    原文格式PDF

  • 申请/专利权人 동국대학교 산학협력단;

    申请/专利号KR20150163514

  • 发明设计人 조경은;치옥용;

    申请日2015-11-20

  • 分类号A63F13/20;A63F13/212;A63F13/213;A63F13/46;

  • 国家 KR

  • 入库时间 2022-08-21 13:25:14

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