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The golden (hands) rule: Exploring user experiences with gamepad and natural-user interfaces in popular video games

机译:黄金法则:探索流行视频游戏中游戏手柄和自然用户界面的用户体验

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摘要

This research report sought to understand how gamers experienced recent gaming sessions using traditional game controllers (gamepads) or natural user interfaces (NUIs, such as the Nintendo Wiimote). A secondary qualitative analysis of N=238 open-ended comments to a larger game controller experience survey were analysed for emergent themes, with χ2 tests used to compare the frequency of their mention between the two controller types. While the same eleven discussion themes emerged when players described either gamepad or NUI experiences, participants discussing gamepads were more likely to comment on the controller’s precision, comfort, success using the controller, and their past experience with the controller. Likewise, participants discussing NUIs were more likely to comment on the controller’s lack of precision, feeling unnatural, having less success during the game session, and seeing the controller as more novel. No differences in controller simplicity or the overall enjoyment were found. Additionally, game genre differences were found suggesting shooting games (first-and third-person shooters) to be more frequently played with gamepads and sports games to be more frequently played with NUIs, and gamepad session were as much as 50 per cent longer on average. This research supports and extends prior findings which suggest that NUIs might not be as natural and intuitive as they are designed to be.
机译:该研究报告试图了解游戏玩家如何使用传统游戏控制器(游戏手柄)或自然用户界面(NUI,如Nintendo Wiimote)体验最近的游戏。针对较大的游戏控制器体验调查对N = 238个开放式注释进行了第二次定性分析,分析了紧急主题,并使用χ2检验比较了两种控制器类型之间的提及频率。当玩家描述游戏手柄或NUI体验时出现了相同的11个讨论主题,而讨论游戏手柄的参与者则更有可能评论控制器的精度,舒适性,使用控制器的成功以及他们过去使用控制器的经验。同样,讨论NUI的参与者更有可能评论控制器的缺乏精确度,感觉不自然,在游戏过程中获得较少的成功以及将控制器视为更新颖的事物。没有发现控制器简单性或整体享受方面的差异。此外,发现游戏类型也存在差异,这表明射击游戏(第一人称和第三人称射击游戏)在游戏手柄上玩的频率更高,而体育游戏在NUI上玩的频率更高,游戏手柄的会话时间平均延长了50% 。这项研究支持并扩展了先前的发现,这些发现表明NUI可能不像设计的那样自然而直观。

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