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Using mixed methods to evaluate efficacy and user expectations of a virtual reality–based training system for upper-limb recovery in patients after stroke: a study protocol for a randomised controlled trial

机译:使用混合方法评估基于虚拟现实的中风患者上肢康复训练系统的功效和用户期望:一项随机对照试验的研究方案

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Background In recent years, virtual reality has been introduced to neurorehabilitation, in particular with the intention of improving upper-limb training options and facilitating motor function recovery. Methods/Design The proposed study incorporates a quantitative part and a qualitative part, termed a mixed-methods approach: (1) a quantitative investigation of the efficacy of virtual reality training compared to conventional therapy in upper-limb motor function are investigated, (2a) a qualitative investigation of patients’ experiences and expectations of virtual reality training and (2b) a qualitative investigation of therapists’ experiences using the virtual reality training system in the therapy setting. At three participating clinics, 60 patients at least 6 months after stroke onset will be randomly allocated to an experimental virtual reality group (EG) or to a control group that will receive conventional physiotherapy or occupational therapy (16 sessions, 45 minutes each, over the course of 4 weeks). Using custom data gloves, patients’ finger and arm movements will be displayed in real time on a monitor, and they will move and manipulate objects in various virtual environments. A blinded assessor will test patients’ motor and cognitive performance twice before, once during, and twice after the 4-week intervention. The primary outcome measure is the Box and Block Test. Secondary outcome measures are the Chedoke-McMaster Stroke Assessments (hand, arm and shoulder pain subscales), the Chedoke-McMaster Arm and Hand Activity Inventory, the Line Bisection Test, the Stroke Impact Scale, the MiniMentalState Examination and the Extended Barthel Index. Semistructured face-to-face interviews will be conducted with patients in the EG after intervention finalization with a focus on the patients’ expectations and experiences regarding the virtual reality training. Therapists’ perspectives on virtual reality training will be reviewed in three focus groups comprising four to six occupational therapists and physiotherapists. Discussion The interviews will help to gain a deeper understanding of the phenomena under investigation to provide sound recommendations for the implementation of the virtual reality training system for routine use in neurorehabilitation complementing the quantitative clinical assessments. Trial registration Cliniclatrials.gov Identifier: NCT01774669 (15 January 2013)
机译:背景技术近年来,虚拟现实已被引入到神经康复中,特别是旨在改善上肢训练选择和促进运动功能恢复的目的。方法/设计拟议的研究包括定量部分和定性部分,称为混合方法:(1)对虚拟现实训练与传统疗法在上肢运动功能方面的疗效进行定量研究,(2a )对患者的体验和对虚拟现实训练的期望的定性调查,以及(2b)在治疗环境中使用虚拟现实训练系统对治疗师的体验的定性调查。在三家参与诊所,中风发作后至少6个月的60名患者将被随机分配到一个实验性虚拟现实小组(EG)或一个对照组,他们将接受常规的物理疗法或职业疗法(16节,每节45分钟)。疗程(共4周)。使用定制的数据手套,患者的手指和手臂的动作将实时显示在监视器上,他们将在各种虚拟环境中移动和操纵对象。失明的评估者将在4周的干预之前,期间和之后两次测试患者的运动和认知能力。主要的结果衡量标准是盒装检验。次要结果指标是Chedoke-McMaster中风评估(手,手臂和肩膀疼痛分量表),Chedoke-McMaster手臂和手活动量表,线平分测试,中风影响量表,MiniMentalState考试和扩展Barthel指数。干预措施完成后,将在EG中对患者进行半结构式面对面访谈,重点是患者对虚拟现实培训的期望和经验。治疗师对虚拟现实培训的观点将在三个焦点小组中进行审查,其中包括4至6个职业治疗师和物理治疗师。讨论访谈将有助于加深对被调查现象的理解,从而为实施神经康复常规使用的虚拟现实训练系统提供合理的建议,以补充定量临床评估。试用注册Cliniclatrials.gov标识符:NCT01774669(2013年1月15日)

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