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Asynchronous multiplayer mode for playing mobile game over the Internet

机译:通过Internet玩手机游戏的异步多人游戏模式

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摘要

This thesis describes an implementation of an asynchronous multiplayer mode in mobile platform games. One of the problems with real time multiplayer games is synchronising all the players involved, because the latency between devices is still a problem even though mobile devices have ever faster Internet connections.We implemented an asynchronous multiplayer mode in a football themed game as part of the thesis. Knoxball is a basic football simulation game. The user can assume the role of a player on the field as well as the role of the coach of the team. While the user is in asynchronous multiplayer mode, he only has the role of the team coach. The asynchronous multiplayer is performed in a series of steps: the first player sends a request via the server to the second player along with his team data, then the second player accepts the request and sends his team data to the first player. Finally, a game replay is created. This replay can be viewed by players without any access time or replay count limitations. Each player is authorised by using their Facebook account. This thesis describes the technology needed to implement such functionality into game on mobile platforms, with emphasis on the platform iOS and artificial intelligence that is used for executing and automating certain parts of the game.
机译:本文介绍了移动平台游戏中异步多人游戏模式的实现。实时多人游戏的问题之一是同步所有参与的玩家,因为即使移动设备的互联网连接速度越来越快,设备之间的延迟仍然是一个问题。我们在足球主题游戏中实现了异步多人游戏模式,这是该游戏的一部分。论文。 Knoxball是一款基本的足球模拟游戏。用户可以担任场上球员的角色以及团队教练的角色。当用户处于异步多人游戏模式时,他仅扮演团队教练的角色。异步多人游戏通过一系列步骤执行:第一个玩家通过服务器向第二个玩家发送请求以及他的团队数据,然后第二个玩家接受该请求并将他的团队数据发送给第一个玩家。最后,创建游戏重播。玩家可以观看此重播,而没有任何访问时间或重播次数限制。每个玩家都通过使用其Facebook帐户获得授权。本文介绍了在移动平台上将此类功能实现到游戏中所需的技术,重点介绍了用于执行和自动化游戏某些部分的平台iOS和人工智能。

著录项

  • 作者

    Mcpartlin Declan Stewart;

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  • 年度 2013
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  • 原文格式 PDF
  • 正文语种 {"code":"sl","name":"Slovene","id":39}
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