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An approach to convert vertex-based 3D representations to combinatorial B-splines for real-time visual collaboration

机译:一种将基于顶点的3D表示转换为组合B样条以进行实时视觉协作的方法

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摘要

Scientific Visualization and Virtual Reality are increasingly being used for the design of complex systems. These technologies offer powerful capabilities to make decisions that are cost and time effective. The next logical extension is to collaborate with these visual models in real-time, where parts of a design team are geographically separated. Specifically, visual collaboration enables ideas and proposed changes to be discussed exactly on a virtual model of a product. However, high-end visualization hardware and Internet technologies impede widespread use of real-time visual collaboration due to the large amount of data from which these representations are created. These data are typically in the form of 3D vertex-based models, which offer a high degree of realism when displayed, but at a price of storage, rendering speeds and processing efficiency. The more realistic the representation desired, the larger the number of vertices required and hence the higher the file size. In this paper, we propose a new data modeling and handling technique where traditional vertex-based models are converted into combinatorial B-Spline based wire-frame models that allow realtime visual collaboration in the context of typical virtual reality systems. Using appropriate filtering methods, parametric equations are computed for each curved segment in a vertexbased representation and bundled together with sampled linear segments of the model. The computed parametric equation based models occupy only a fraction of the size when compared to the original vertex-based models. These lightweight models can easily be transmitted over the Internet, in real-time, for viewing with a platform independent visual client program. The proposed methods were tested on several example data files to prove the method’s effectiveness.
机译:科学可视化和虚拟现实越来越多地用于复杂系统的设计。这些技术提供了强大的功能,可以使决策具有成本效益和时间效益。下一个逻辑扩展是与这些可视模型实时协作,其中设计团队的各个部分在地理位置上是分开的。具体而言,视觉协作使想法和建议的更改可以在产品的虚拟模型上准确讨论。但是,高端可视化硬件和Internet技术由于创建这些表示的大量数据而阻碍了实时视觉协作的广泛使用。这些数据通常采用基于3D顶点的模型的形式,这些模型在显示时可提供高度的真实感,但以存储,渲染速度和处理效率为代价。所需的表示越真实,所需的顶点数量越多,因此文件大小越大。在本文中,我们提出了一种新的数据建模和处理技术,其中将基于传统顶点的模型转换为基于组合B样条的线框模型,从而可以在典型的虚拟现实系统的环境中进行实时视觉协作。使用适当的过滤方法,可以在基于顶点的表示形式中为每个曲线段计算参数方程式,并将其与模型的采样线性段捆绑在一起。与原始的基于顶点的模型相比,基于计算的参数方程的模型仅占大小的一小部分。这些轻量级模型可以轻松地通过Internet实时传输,以使用独立于平台的可视客户端程序进行查看。在几个示例数据文件上对提出的方法进行了测试,以证明该方法的有效性。

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