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Real-time rendering and acquisition of spherical light fields

机译:实时渲染和采集球形光场

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摘要

Image-based rendering techniques have proven to be a powerfulalternative to traditional polygon-based computer graphics.This thesis presents a novel light field rendering techniquewhich performs per-pixel depth correction of rays forhigh-quality light field reconstruction. The technique storescombined RGB and depth values in a parabolic 2D texture forevery light field sample being acquired at discrete positionsin a uniform spherical setup. Image synthesis is implemented onthe graphics processing unit within a customized fragment program which extracts thecorrect image information from adjacent cameras for eachfragment by applying per-pixel depth correction of rays.This dissertation demonstrates that the presented image-basedrendering technique provides a significant improvement comparedto previous approaches. Two different rendering implementationsare explained which make use of the uniform parametrization tominimize disparity problems and ensure full six degrees offreedom for virtual view synthesis. While one renderingalgorithm implements an iterative refinement approach forrendering light fields with per-pixel depth correction, theother approach employs a raycaster which provides superiorrendering quality at moderate frame rates.Graphics processing unit based per-fragment depth correction of rays, used in bothimplementations, helps reducing ghosting artifacts to a nonnoticeable amount and provides a rendering technique thatperforms without exhaustive pre-processing for 3D objectreconstruction.The presented light field techniques open up for theimplementation of efficient and flexible rendering approaches.This work presents an efficient level of detail renderingapproach for light fields and introduces a flexible renderingtechnique for remote access to light field representation in aweb-based client-server application.For the acquisition of spherical light fields with per-pixeldepth a new acquisition system is presented which makes use ofrecent advances in 3D sensor technology to acquire combined RGBand depth images directly.
机译:基于图像的渲染技术已被证明是传统的基于多边形的计算机图形学的强大替代方法。本文提出了一种新颖的光场渲染技术,该技术可以对光线进行逐像素深度校正,以重建高质量的光场。该技术将组合的RGB和深度值存储在抛物线2D纹理中,以便在均匀球形设置中的离散位置处获取每个光场样本。图像合成是在图形处理单元上的定制片段程序中实现的,该片段程序通过应用射线的每像素深度校正从每个片段的相邻相机中提取正确的图像信息。本论文表明,与以前的方法相比,该基于图像的渲染技术提供了显着的改进。解释了两种不同的渲染实现方式,这些实现方式使用统一的参数化来最小化视差问题并确保虚拟视图合成具有完全的六个自由度。虽然一种渲染算法实现了一种迭代细化方法,用于通过逐像素深度校正来渲染光场,但另一种方法是使用光线投射器,以适当的帧速率提供更高的渲染质量。两种实现中使用的基于图形处理单元的光线每片段深度校正可帮助减少重影伪影到不明显的程度,并提供了无需进行详尽的3D物体预处理即可执行的渲染技术。提出的光场技术为实现高效,灵活的渲染方法开辟了道路。引入了一种灵活的渲染技术,用于在基于Web的客户端-服务器应用程序中远程访问光场表示。为获取每像素深度的球形光场,提出了一种新的采集系统,该系统利用了3D传感器技术的最新进展直接获取组合的RGB和深度图像。

著录项

  • 作者

    Todt Severin Sönke;

  • 作者单位
  • 年度 2009
  • 总页数
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类

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