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THE METHOD OF 360 DEGREES SPHERICAL RENDERING DISPLAY AND AUTO VIDEO ANALYTICS USING REAL-TIME IMAGE ACQUISITION CAMERAS
THE METHOD OF 360 DEGREES SPHERICAL RENDERING DISPLAY AND AUTO VIDEO ANALYTICS USING REAL-TIME IMAGE ACQUISITION CAMERAS
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机译:利用实时图像采集摄像机进行360度球面渲染显示和自动视频分析的方法
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摘要
Image representation techniques have developed chiefly based on two dimensions. 3D representation techniques remain in an insignificant level, and have limitations in terms of a viewing angle, image quality, etc. in 3D multimedia. Accordingly, there is an urgent need for research to overcome these limitations. In order to fulfill the need and overcome a limitation on a multi-viewpoint permission angle of a represented image in implementation of a three-dimensional image, provided are a device for representing a 360-degree spherical rendering image using multiple real-time image acquisition cameras and an automatic image analysis method using the same. The device for representing a 360-degree spherical rendering image comprises an input image acquisition unit (100), an image permission interface unit (200), a multi-acceleration processing unit (300), an automatic image analysis unit (400), a 360-degree rendering processing unit (500), and a user interface unit (600). Accordingly, a technology verified though a field test in a digital broadcasting studio environment can be obtained, and technologies for representing various free viewpoint images, in which a location of a user, an angle required by the user, a space disposition environment and the like are considered, and representing three-dimensional sounds can be developed, thereby contributing to improvement in quality of customized interactive broadcasting technology which interacts with viewers.
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