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A real-time interactive rendering method for 360° tabletop integral imaging 3D display

机译:360°桌面整体成像3D显示的实时交互式渲染方法

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摘要

In this paper, a rendering method for interactive tabletop integral imaging 3D display is proposed to present interactive 3D graphics to users 360 degrees around the display in real-time. By transforming the viewpoint plane and the elemental image array (EIA) plane with a parallel backward ray-tracing technique according to the recognized gestures, a high-efficient rendering for interactive 3D contents can be achieved, thus, the 3D graphics can be manipulated to be displayed on the tabletop in real-time. Compared with the previous methods that all viewpoint images should be generated first, the proposed method can generate the interactive EIAs that contain all viewpoint information directly, which makes the interactive rendering more efficient. A gesture-based interactive tabletop integral imaging 3D display prototype is built using an 8-K (7680 x 4320) pixel resolution LCD. Experimental results show that the proposed interactive rendering method can achieve a short response time of less than 40 ms and high recognition accuracy of over 95% for different spatial hand gestures.
机译:在本文中,提出了一种用于交互式桌面积分成像3D显示器的渲染方法,以实时向用户360度向用户提供交互式3D图形。通过根据识别的手势将视点平面和元素图像阵列(EIA)平面与并联后向光线跟踪技术转换,可以实现用于交互式3D内容的高效渲染,因此,可以操纵3D图形实时显示在桌面上。与先前的方法相比,所有视点图像应该首先生成所有视点图像,所提出的方法可以生成直接包含所有视点信息的交互式EIA,这使得交互式呈现更高效。使用8-k(7680 x 4320)像素分辨率LCD构建了一种基于手势的交互式桌面整体成像3D显示原型。实验结果表明,对于不同的空间手势,所提出的交互式渲染方法可以达到小于40毫秒的短响应时间,高于95%的高度识别准确度。

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