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Real-time rendering of multi-perspective images for a glasses-free tabletop 3d display

机译:实时渲染多视角图像,实现无眼镜桌面3d显示器

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Our glasses-free tabletop 3D display floats 3D images on a flat tabletop surface. It employs a conical rear-projection screen and circularly arranged projectors, and this combination generates numerous directional light rays to form virtual surfaces of 3D objects. Viewers see many rays from different projectors, so the projection images must involve multiple perspectives. Such images are generally computed by ray-tracing rendering, which ordinary graphics hardware cannot do well. This paper proposes a real-time rendering method of multi-perspective images for tabletop 3D displays. To implement it in standard rendering pipelines, our method transforms vertex coordinates based on a curved screen surface and a corresponding viewpoint to be stored by a single-perspective camera placed at any projector position. An implementation on a vertex shader generated multi-perspective images in real time whose quality equals the previous method.
机译:我们的无眼镜台式3D显示器可将3D图像悬浮在平坦的台式表面上。它采用了圆锥形的背投屏幕和圆形排列的投影仪,并且这种组合会产生大量定向光线,以形成3D对象的虚拟表面。观众看到来自不同投影仪的许多光线,因此投影图像必须包含多个视角。这样的图像通常是通过光线跟踪渲染来计算的,而普通的图形硬件则做得不好。本文提出了一种用于桌面3D显示器的多视角图像的实时渲染方法。为了在标准渲染管道中实现该方法,我们的方法基于曲面屏幕曲面和相应的视点来转换顶点坐标,该视点将由放置在任何投影仪位置的单透视相机存储。顶点着色器上的一种实现实时生成多视角图像,其质量与以前的方法相同。

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