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Real-time acquisition and rendering of large three-dimensional models.

机译:大型三维模型的实时采集和渲染。

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The digitization of the 3D shape of real objects is a rapidly expanding field, with applications in entertainment, design, and manufacturing. In order for 3D scanning to become more commonplace, methods are needed for quickly and robustly acquiring full geometric models of complex objects. This dissertation describes a scanning system that allows a user to rotate an object by hand and see a continuously-updated model as the object is scanned. This allows the user to see and fill holes in the model, and determine when the object has been completely covered.; The system consists of three components. First, it incorporates a new design for a structured-light range scanner capable of returning the shape of a moving object, as seen from one viewpoint, at a rate of 60 Hz. Next, the range images returned by this scanner are continuously aligned to each other using a variant of the Iterated Closest Points (ICP) algorithm. An analysis of the stages of the ICP pipeline suggests that a combination of variants, including projection-based matching and point-to-plane minimization, is suitable for real-time use. Finally, the aligned range data is merged into a discretized voxel grid, and point (splat) rendering is used to provide a real-time display of the partial 3D model.; Given the increasing capabilities of range scanning systems such as the above, traditional algorithms for display, simplification, and progressive transmission of meshes are too slow to be practical. QSplat is a multiresolution point rendering system capable of displaying scanned meshes containing hundreds of millions of range samples at interactive rates. It uses a single bounding sphere data structure for view frustum culling, backface culling, level-of detail control, and splat rendering. The system may also be extended to progressive view-dependent transmission of large 3D models across a network of limited bandwidth.
机译:真实对象的3D形状的数字化是一个快速扩展的领域,其在娱乐,设计和制造中的应用。为了使3D扫描变得更加普遍,需要快速而稳健地获取复杂对象的完整几何模型的方法。本文介绍了一种扫描系统,该系统允许用户手动旋转对象并在扫描对象时看到不断更新的模型。这样,用户就可以看到并填充模型中的孔,并确定何时完全覆盖了对象。该系统由三个部分组成。首先,它结合了一种结构化光范围扫描仪的新设计,该结构能够以60 Hz的频率返回移动物体的形状(从一个角度来看)。接下来,使用迭代最近点(ICP)算法的变体将此扫描仪返回的范围图像彼此连续对齐。对ICP管线阶段的分析表明,变体的组合(包括基于投影的匹配和点对面最小化)适合实时使用。最后,将对齐的范围数据合并到离散的体素网格中,并使用点(splat)渲染提供部分3D模型的实时显示。鉴于上述范围扫描系统的功能不断增强,用于显示,简化和渐进式网格传输的传统算法太慢而无法实用。 QSplat是一种多分辨率点渲染系统,能够以交互速率显示包含数亿个范围样本的扫描网格。它使用单一的边界球数据结构来进行视锥体的剔除,背面剔除,细节级别控制和splat渲染。该系统还可以扩展为在有限带宽的网络上逐步进行依赖大型视图的3D模型的传输。

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