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A method for the real-time rendering of formless dot field structure-from-motion stimuli

机译:一种基于运动刺激的无形点场结构的实时渲染方法

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摘要

The perception of visual motion relies on different computations and different neural substrates than the perception of static form. It is therefore useful to have psychophysical stimuli that carry mostly or entirely motion information, conveying little or nothing about form in any single frame. Structure-from-motion stimuli can sometimes achieve this dissociation, with some examples in studies of biological motion using point-light walkers. It is, however, generally not trivial to provide motion information without also providing static form information. The problem becomes more computationally difficult when the structures and motions in question are complex. Here we present a technique by which an animated three-dimensional scene can be rendered in real-time as a pattern of dots. Each dot follows the trajectory of the underlying object in the animation, but each static frame of the animation appears to be a uniform random field of dots. The resulting stimuli capture motion vectors across arbitrary complex scenes, while providing virtually no instantaneous information about the structure of that scene. We also present the results of a psychophysical experiment demonstrating the efficacy and the limitations of the technique. The ability to create such stimuli on the fly allows for interactive adjustment and control of the stimuli, real-time parametric variations of structure and motion, and the creation of large libraries of actions without the need to pre-render a prohibitive number of movies. This technique provides a powerful tool for the dissociation of complex motion from static form.
机译:与静态形式的感知相比,视觉运动的感知依赖于不同的计算和不同的神经底物。因此,具有心理生理​​刺激来携带大部分或全部运动信息,在任何单个帧中传达很少或几乎没有形式的信息是有用的。运动结构刺激有时可以实现这种分离,例如在使用点光源步行器进行生物运动研究的一些实例中。然而,在不提供静态表格信息的情况下提供运动信息通常也不是一件容易的事。当所讨论的结构和运动很复杂时,该问题在计算上变得更加困难。在这里,我们提出一种技术,通过该技术可以将动画的三维场景实时地绘制为点阵模式。每个点都遵循动画中基础对象的轨迹,但是动画的每个静态帧似乎都是一个均匀的点随机字段。产生的刺激捕获任意复杂场景中的运动矢量,而实际上没有提供有关该场景结构的即时信息。我们还提出了心理物理实验的结果,证明了该技术的有效性和局限性。动态创建此类刺激的能力允许对刺激进行交互式调整和控制,结构和运动的实时参数变化,以及创建大型的动作库,而无需预先渲染数量惊人的电影。该技术为将复杂运动与静态形式分离提供了强大的工具。

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