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Embodied Engagement with Narrative: A Design Framework for Presenting Cultural Heritage Artifacts

机译:体现了与叙事的婚姻:一个呈现文化遗产伪影的设计框架

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摘要

An increasing number of museum exhibits incorporate multi-modal technologies and interactions; yet these media divert visitors’ attention away from the cultural heritage artifacts on display. This paper proposes an overarching conceptual structure for designing tangible and embodied narrative interaction with cultural heritage artifacts within a museum exhibit so that visitors can interact with them to comprehend their cultural context. The Tangible and Embodied Narrative Framework (TENF) consists of three spectra (diegetic vs. non-diegetic, internal vs. external, and ontological vs. exploratory) and, considering how different interactions map along these three spectra, can guide designers in the way they integrate digital media, narrative, and embodiment. In this paper, we examine interactive narrative scholarship, existing frameworks for tangible and embodied interactions, and tangible and embodied narrative projects. We then describe the design of the TENF and its application to the pilot project, Mapping Place, and to the case study project, Multi-Sensory Prayer Nuts. The findings indicate that embodied engagement with artifacts through a narrative role can help visitors (1) contextualize the meaning of artifacts and (2) make personalized connections to the artifacts. Based on this work, we suggest design recommendations for tailoring the use of the TENF in the cultural heritage domain: simulate cultural practices, associate visitors with cultural perspectives, and provide simultaneous digital feedback. We conclude by describing future directions for the research, which include generating other possible projects using the TENF; collaborating with other designers and museum professionals; and exploring applications of the TENF in museum spaces.
机译:越来越多的博物馆展品包括多模态技术和相互作用;然而,这些媒体将访客的注意力转移远离展出的文化遗产。本文提出了设计与博物馆展览会内的文化遗产术语设计的总体概念结构,以便访客可以与他们互动,以了解他们的文化背景。有形和体现的叙事框架(Tenf)由三个光谱(Diegatic Vs.No-Diegetic,内部与外部和Ontological Vs.探索)组成,并且考虑到这三个光谱的不同互动映射如何,可以指导设计师它们集成了数字媒体,叙述和实施例。在本文中,我们研究了交互式叙事奖学金,现有的有形和体现互动的现有框架,以及有形和体现的叙事项目。然后,我们将Tenf的设计和其应用于试点项目,绘图地点,以及案例研究项目,多感官祷告螺母。结果表明,通过叙事角色与伪影的接触可以帮助访问者(1)内容神器的含义和(2)与伪影进行个性化连接。基于这项工作,我们建议根据文化遗产域名使用Tenf的使用设计建议:模拟文化实践,将访客与文化视角相关联,并提供同时数字反馈。我们通过描述该研究的未来方向来结束,包括使用Tenf产生其他可能的项目;与其他设计师和博物馆专业人士合作;并探索博物馆空间中的Tenf。

著录项

  • 作者

    Jean Ho Chu; Ali Mazalek;

  • 作者单位
  • 年度 2019
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  • 原文格式 PDF
  • 正文语种 eng
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