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Matching, archiving and visualizing cultural heritage artifacts using multi-channel images.

机译:使用多通道图像对文化遗产文物进行匹配,存档和可视化。

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摘要

Recent advancements in low-cost acquisition technologies have made it more practical to acquire real-world datasets on a large scale. This has lead to a number of computer-based solutions for reassembling, archiving and visualizing cultural heritage artifacts. In this thesis, we combine aspects of these technologies in novel ways and introduce algorithms to improve upon their overall efficiency and robustness. First, we introduce a 2-D acquisition system to address the challenge of acquiring higher resolution color and normal maps for large datasets than those available with 3-D scanning devices. Next, we incorporate our normal maps into a novel multi-cue matching system for reassembling small fragments of artifacts. We then present a non-photorealistic rendering pipeline for illustrating geometrically complex objects using images with multiple channels of information.;State-of-the-art 3-D acquisition systems capture 3-D geometry at archeological sites using affordable, off-the-shelf scanners. Although multiple scans at varying viewpoints are required to assemble a complete model, robust registration and alignment algorithms, as well as new work-flow methodologies, significantly reduce the post-processing time. However, the color and normal maps obtained from these systems lack the subtle sub-millimeter details necessary for careful analysis, and high fidelity documentation. We introduce an algorithm that generates higher resolution normal maps and diffuse reflectance (true color texture), while minimizing acquisition time. Using shape from shading, we compute our normal maps from high resolution color scans of the object taken at four orientations on a 2-D flatbed scanner. A key contribution of our work is a novel calibration process to measure the observed brightness as a function of the surface normal. This calibration is important because the scanner's light is linear (rather than a point), and we cannot solve for the surface normal using the traditional formulation of the Lambertian lighting law. High resolution digital SLR cameras provide alternative solutions when objects are too large or fragile to place on a scanner. However, they require more control over the ambient light in the environment and additional manual effort to continually re-position a hand-held flash. They lack the high resolutions we obtain from the scanner.;Several projects have been explored to leverage these newly acquired datasets for digital reassembly, and have proven successful in some domains. However, current matching algorithms do not perform well when artifacts have deteriorated over many years. One limitation is their reliance on previous acquisition methods that do not capture fine surface details. These details are often important matching cues when features such as color, 2-D contours or 3-D geometry are no longer reliable. We introduce a set of feature descriptors that are based not only on color and shape, but also normal maps with a high data quality. Rather than rely exclusively on one form of data, we use machine-learning techniques to combine descriptors in a multi-cue matching framework. We have tested our system on three datasets of fresco fragments: Theran Frescoes from the site of Akrotiri, Greece; Roman frescoes from Kerkrade in the Netherlands; and a Synthetic fresco created by conservators in a style similar to Akrotiri frescoes. We demonstrate that multi-cue matching using different subsets of features leads to different tradeoffs between efficiency and effectiveness. We observe that individual feature performance varies from dataset to dataset and discuss the implications of feature importance for matching in this domain. Our results show good retrieval performance, significantly improving upon the match prediction rate of state-of the-art 3-D matching algorithms.;The Illustrative depictions found in biology or medical textbooks are one possible method of archiving and distributing historic information. Using a datatype that stores both color and normals, RGBN images, we develop 2-D analogs to 3-D NPR rendering equations. Our approach extends signal processing tools such as scale-space analysis and segmentation for this new data type. We investigate stylized depiction techniques such as toon shading, line drawing and exaggerated shading. By incorporating some 3-D information, we reveal fine details while maintaining the simplicity of a 2-D implementation. Our results achieve levels of detail that are impractical to create with more conventional methods like manual 3-D modeling or 3-D scanning.
机译:低成本采集技术的最新进展使大规模采集现实世界的数据集变得更加实用。这导致了许多基于计算机的解决方案,用于重新组装,存档和可视化文化遗产文物。在本文中,我们以新颖的方式结合了这些技术的各个方面,并介绍了一些算法来提高它们的整体效率和鲁棒性。首先,我们引入2-D采集系统,以解决为大型数据集获取比3-D扫描设备更高分辨率的彩色和法线贴图的挑战。接下来,我们将我们的法线贴图合并到一个新颖的多线索匹配系统中,以重组伪像的小片段。然后,我们提出了一种非照片级的渲染管线,用于使用具有多个信息通道的图像来说明几何复杂的对象。;最先进的3D采集系统使用可负担得起的,现成的,可在考古现场捕获3D几何的系统。架子扫描仪。尽管需要在不同视点进行多次扫描以组装完整的模型,但强大的配准和对齐算法以及新的工作流程方法极大地减少了后处理时间。但是,从这些系统获得的颜色和法线图缺少仔细分析和高保真文档所必需的微妙的亚毫米级细节。我们介绍了一种算法,该算法可生成更高分辨率的法线贴图和漫反射(真彩色纹理),同时将获取时间降至最少。使用阴影中的形状,我们从二维平面扫描仪上四个方向获取的高分辨率彩色扫描对象中计算出法线贴图。我们工作的关键贡献在于一种新颖的校准过程,可以测量观察到的亮度与表面法线的关系。该校准很重要,因为扫描仪的光线是线性的(而不是一个点),并且我们无法使用传统的朗伯照明定律公式求解表面法线。当物体太大或易碎而无法放置在扫描仪上时,高分辨率数码SLR相机提供了替代解决方案。但是,他们需要对环境中的环境光有更多的控制,并且需要额外的人工以连续重新放置手持闪光灯。它们缺乏我们从扫描仪获得的高分辨率。;已经探索了几个项目来利用这些新获得的数据集进行数字重组,并且在某些领域证明是成功的。然而,当伪像已经多年恶化时,当前的匹配算法不能很好地执行。一个局限性是它们对不能捕获精细表面细节的以前的采集方法的依赖。当诸如颜色,2-D轮廓或3-D几何等特征不再可靠时,这些细节通常是重要的匹配线索。我们介绍了一组不仅基于颜色和形状的特征描述符,而且还基于具有高质量数据的法线贴图。我们使用机器学习技术在多线索匹配框架中组合描述符,而不是仅依赖一种数据形式。我们已经在壁画片段的三个数据集中测试了我们的系统:希腊阿克罗蒂里(Akrotiri)站点的Theran壁画;来自荷兰Kerkrade的罗马壁画;以及由收藏家以类似于Akrotiri壁画的风格创作的合成壁画。我们证明了使用不同特征子集的多线索匹配会导致效率和有效性之间的不同权衡。我们观察到各个特征的性能随数据集的不同而变化,并讨论了特征重要性在此域中匹配的含义。我们的结果显示出良好的检索性能,大大提高了最新的3-D匹配算法的匹配预测率。;在生物学或医学教科书中发现的说明性描述是存档和分发历史信息的一种可能方法。使用同时存储彩色和法线的RGBN图像的数据类型,我们开发了3-D NPR渲染方程式的2-D类似物。我们的方法扩展了这种新数据类型的信号处理工具,例如比例空间分析和分段。我们研究了程式化的描绘技术,例如香椿底纹,线条画和夸张底纹。通过合并一些3-D信息,我们可以揭示精美的细节,同时保持2-D实现的简单性。我们的结果达到了细节水平,而这些水平是无法通过更常规的方法(例如手动3-D建模或3-D扫描)创建的。

著录项

  • 作者

    Toler-Frankln, Corey.;

  • 作者单位

    Princeton University.;

  • 授予单位 Princeton University.;
  • 学科 Anthropology Archaeology.;Applied Mathematics.;Computer Science.
  • 学位 Ph.D.
  • 年度 2011
  • 页码 126 p.
  • 总页数 126
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

  • 入库时间 2022-08-17 11:45:08

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