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Embodied Engagement with Narrative: A Design Framework for Presenting Cultural Heritage Artifacts

机译:叙事的具体化参与:呈现文化遗产文物的设计框架

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An increasing number of museum exhibits incorporate multi-modal technologies andinteractions; yet these media divert visitors’ attention away from the cultural heritage artifactson display. This paper proposes an overarching conceptual structure for designing tangible andembodied narrative interaction with cultural heritage artifacts within a museum exhibit so thatvisitors can interact with them to comprehend their cultural context. The Tangible and EmbodiedNarrative Framework (TENF) consists of three spectra (diegetic vs. non-diegetic, internal vs. external,and ontological vs. exploratory) and, considering how different interactions map along these threespectra, can guide designers in the way they integrate digital media, narrative, and embodiment.In this paper, we examine interactive narrative scholarship, existing frameworks for tangible andembodied interactions, and tangible and embodied narrative projects. We then describe the designof the TENF and its application to the pilot project, Mapping Place, and to the case study project,Multi-Sensory Prayer Nuts. The findings indicate that embodied engagement with artifacts througha narrative role can help visitors (1) contextualize the meaning of artifacts and (2) make personalizedconnections to the artifacts. Based on this work, we suggest design recommendations for tailoringthe use of the TENF in the cultural heritage domain: simulate cultural practices, associate visitorswith cultural perspectives, and provide simultaneous digital feedback. We conclude by describingfuture directions for the research, which include generating other possible projects using the TENF;collaborating with other designers and museum professionals; and exploring applications of theTENF in museum spaces.
机译:越来越多的博物馆展览品采用了多模式技术和互动方式;然而,这些媒体将游客的注意力从文化遗产制品的展示上转移开了。本文提出了一个总体概念结构,用于设计博物馆展览中与文化遗产人工制品的有形和具体化的叙事互动,以便参观者可以与他们互动以理解他们的文化背景。有形和嵌入式的叙事框架(TENF)由三个光谱组成(糖尿病与非糖尿病,内部与外部以及本体与探索),并且考虑到沿这三个光谱的不同交互方式如何映射,可以指导设计师如何整合它们数字媒体,叙事和体现。在本文中,我们研究了互动叙事学术,有形和有形互动的现有框架以及有形和体现的叙事项目。然后,我们描述TENF的设计及其在试点项目Mapping Place和案例研究项目Multi-Sensory Prayer Nuts中的应用。研究结果表明,通过叙事角色与文物的具体互动可以帮助访问者(1)关联文物的含义,以及(2)与文物建立个性化联系。在这项工作的基础上,我们建议针对文化遗产领域中的TENF量身定制的设计建议:模拟文化习俗,将访客与文化观点联系起来,并提供同步的数字反馈。最后,我们通过描述未来的研究方向,包括使用TENF生成其他可能的项目;与其他设计师和博物馆专业人士合作;以及以及探索TENF在博物馆空间中的应用。

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