首页> 外文OA文献 >Comparison of Behavioral Changes and Brain Activity between Adolescents with Internet Gaming Disorder and Student Pro-Gamers
【2h】

Comparison of Behavioral Changes and Brain Activity between Adolescents with Internet Gaming Disorder and Student Pro-Gamers

机译:互联网游戏障碍与学生专业游戏玩家的青少年行为变化与大脑活动的比较

代理获取
本网站仅为用户提供外文OA文献查询和代理获取服务,本网站没有原文。下单后我们将采用程序或人工为您竭诚获取高质量的原文,但由于OA文献来源多样且变更频繁,仍可能出现获取不到、文献不完整或与标题不符等情况,如果获取不到我们将提供退款服务。请知悉。

摘要

While pro-gamers play according to defined living habits and planned schedules, adolescents with internet gaming disorder (IGD) exhibit irregular lifestyles and unregulated impulsive gaming behavior. Fourteen IGD adolescents and 12 pro-gaming students participated in this study. At baseline and after one year, demographic data, the Child Behavior Check List (CBCL), depressed mood, anxiety, and resting-state functional magnetic resonance imaging were assessed. Over the year, IGD adolescents played games as per their usual schedule, while pro-gamer students played according to their school’s team schedule. After one year, the pro-gamers’ scores had decreased in the CBCL-total (total problematic behaviors), CBCL-externalizing (under-controlled behavior, like impulsivity and aggression), and CBCL-internalizing (over-controlled behavior like depression and anxiety) compared to those of the IGD adolescents. Both groups displayed increased brain activity in the parietal lobe (a component of the attention network) over the years. Compared to pro-gamers, IGD adolescents showed higher brain activity within the left orbitofrontal cortex. Brain activity within the orbitofrontal cortex was associated with CBCL-externalizing scores. These results suggest that gaming had increased the attention network’s brain activity, but a well-organized support system could lead to different results, in terms of improved behaviors and suppressing brain activity within the orbitofrontal cortex.
机译:虽然职业玩家根据定义的生活习惯和计划安排,玩网络游戏障碍(IGD)青少年表现出不规则的生活方式和无管制的冲动行为的游戏。十四IGD青少年参加了这项研究12前游戏的学生。在基线和一年后,人口统计数据,儿童行为检查表(CBCL),情绪低落,焦虑,和静息态功能磁共振成像进行了评估。在过去一年,IGD青少年玩游戏按照自己平时的日程安排,而职业选手的学生根据自己学校的球队安排播放。一年后,该职业玩家的分数,在CBCL,道达尔(Total问题行为),CBCL-外化(在控制行为,如冲动和攻击行为)已经下降,CBCL内化(如抑郁过度控制行为和焦虑)相比,这些IGD青少年。两组顶叶(组件注意网络)多年来显示了提高大脑的活动。相对于职业玩家,IGD青少年左侧眶额皮质中表现出较高的大脑活动。前额皮层中的大脑活动与CBCL,外在的分数有关。这些结果表明,游戏增加了注意网络的大脑活动,而是一个组织良好的支撑系统可能导致不同的结果,在改进行为的条款和抑制眶额皮质中的大脑活动。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
代理获取

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号