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Leaderboard Design Principles to Enhance Learning and Motivation in a Gamified Educational Environment: Development Study

机译:领导板设计原则加强赌博教育环境中的学习和动机:发展研究

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摘要

BackgroundGamification in education enhances learners’ motivation, problem-solving abilities, decision-making abilities, and social skills such as communication. Numerous ongoing studies are examining the application of gamification design methodology and game mechanics to a learning environment. Leaderboards are a type of game mechanic that assist learners in goal setting and unleash the motivation for learning. ObjectiveThe aim of this study was to develop leaderboard design principles to assist learners in efficient goal setting, improve learning motivation, and promote learning in gamified learning environments. MethodsThis study implemented 2 different strategies. First, we analyzed previous research on leaderboards that focus on educational efficacy and influence on social interactions. Second, we collected and analyzed data related to cases of leaderboards being used in educational and sport environments. ResultsThis study determined 4 leaderboard design objectives from previous studies. Based on these objectives, we developed 3 leaderboard design principles. First, macro leaderboards and micro leaderboards should be designed and used together. Second, all the elements used to measure learners’ achievements in an educational environment should be incorporated into the micro leaderboard. Third, leaderboards should be designed and considered for application in contexts other than learning environments. This study further analyzes best practices considering the 3 leaderboard design principles. ConclusionsThis study contributes toward resolving problems associated with leaderboard design for the application of gamification in educational environments. Based upon our results, we strongly suggest that when teachers consider applying gamification in classrooms, the leaderboard design principles suggested in this research should be incorporated.
机译:背景技术在教育中提升了学习者的动机,解决问题的能力,决策能力和社会技能,如沟通。许多正在进行的研究正在检查游戏化设计方法和游戏机制在学习环境中的应用。排行榜是一种游戏机制,可协助学习者的目标设置和释放学习的动机。本研究的目的是开发排行榜设计原则,以帮助学习者在有效的目标环境中,提高学习动机,促进游戏学习环境的学习。方法研究实施了2种不同的策略。首先,我们分析了对专注于教育疗效和对社会互动影响的排行榜的研究。其次,我们收集和分析了与教育和运动环境中使用的排行榜案例相关的数据。结果Stuitsthis研究了以前研究的4个排行榜设计目标。根据这些目标,我们开发了3个排行榜设计原则。首先,宏排行榜和微排放板应设计和一起使用。其次,用于衡量教育环境中的学习者成就的所有元素应纳入微排行榜。第三,领导板应设计和考虑在学习环境之外的上下文中应用。本研究进一步分析了考虑3个排行榜设计原则的最佳实践。结论Strhis研究有助于解决与领导器设计相关的问题,以在教育环境中应用游戏化。根据我们的结果,我们强烈建议,当教师考虑在教室中应用娱乐,这项研究中建议的排行榜设计原则应纳入其中。

著录项

  • 作者

    Sungjin Park; Sangkyun Kim;

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  • 年度 2021
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  • 原文格式 PDF
  • 正文语种 eng
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