首页> 美国政府科技报告 >Model for Comparing Game Theory and Artificial Intelligence Decision Making Processes.
【24h】

Model for Comparing Game Theory and Artificial Intelligence Decision Making Processes.

机译:博弈论与人工智能决策过程比较模型。

获取原文

摘要

The purpose of this thesis was to develop an analytical tool to compare the use of an artificial intelligence decision making method to a game theory decision making method. The game theory method used was the two-player zero-sum gaming technique. The artificial intelligence method used was the minimax technique with an alpha-beta cutoff heuristic. The simulation program was written in the C programming language. The artificial intelligence method made calls to a forward chaining shell called C Language Production System, CLIPS. The original game theory method was developed by Capt Robert Palmer. It was written in Turbo Pascal and required some modification before use in this study. The program was converted to the C language, modified to fit its intended use, and fit with the artificial intelligence method described above. The program played reconnaissance satellites against ground mobile Strategic Relocatable Targets (SRTs). It implemented the methods described within this document to allow for a comparison of the two techniques. For an initial comparison, the measure of effectiveness was the number of times the satellite incorrectly predicted the SRT's movement. (KR)

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号