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Method for Constructing Artificial Intelligence Player With Abstractions to Markov Decision Processes in Multiplayer Game of Mahjong

机译:用抽象构建人工智能员的方法,以Mahjong多人游戏中的马尔可夫决策过程

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摘要

In this article, we propose a method for constructing artificial intelligence (AI) player of Mahjong, which is a multiplayer imperfect information game. Since the size of the game tree is huge, constructing an expert-level AI player of Mahjong is challenging. We define multiple Markov decision processes (MDPs) as abstractions of Mahjong to construct effective search trees. We also introduce two methods of inferring state values of the Mahjong using these MDPs. We evaluated the effectiveness of our method using gameplays vis-a-vis the current strongest AI player.
机译:在本文中,我们提出了一种构建Mahjong人工智能(AI)播放器的方法,这是一个多人游戏不完美的信息游戏。由于游戏树的大小是巨大的,构建一个专家级别的Ai播放器是挑战。我们将多个Markov决策过程(MDP)定义为Mahjong的抽象,以构建有效的搜索树。我们还使用这些MDP介绍了使用这些Mahjong的推断出来的两个方法。我们评估了我们使用游戏玩法的方法的有效性Vis-A-Vis目前最强的AI播放器。

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