首页> 外文期刊>Games and economic behavior >Learning with bounded memory in games
【24h】

Learning with bounded memory in games

机译:在游戏中学习有限的记忆

获取原文
获取原文并翻译 | 示例
       

摘要

We study learning with bounded memory in zero-sum repeated games with one-sided incomplete information. The uninformed player has only a fixed number of memory states available. His strategy is to choose a transition rule from state to state, and an action rule, which is a map from each memory state to the set of actions. We show that the equilibrium transition rule involves randomization only in the intermediate memory states. Such randomization, or less frequent updating, is interpreted as a way of testing the opponent, which generates inertia in the player's behavior and is the main short-run bias in information processing exhibited by the bounded memory player.
机译:我们研究具有零面信息不完整的零和重复游戏的有限记忆学习。不知情的播放器只有固定数量的可用内存状态。他的策略是选择从状态到状态的转换规则,以及一个动作规则,该规则是从每个内存状态到一组动作的映射。我们证明平衡转移规则仅在中间记忆状态中涉及随机化。这种随机化或更新频率较低的方式被解释为测试对手的一种方式,该方式会在玩家的行为中产生惯性,并且是有界记忆玩家在信息处理中的主要短期偏差。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号