封面
目录
声明
英文摘要
中文摘要
List of Abbreviations
List of Tables
List of Figures
Chapter 1 Introduction
1.1 Background and Significance of the study
1.2 Aim of the Study
Chapter 2 Literature Review
2.1 Digital Game-Based Learning
2.2 Vocabulary Learning and Memory
2.3 Previous Researches on Video Games Used in Education
2.4 Advantage and Disadvantage of the Previous Research.
Chapter 3 Theoretical Bases
3.1 Mihaly Csikszentmihalyi’s Flow Theory of Games
3.2 Kreshen’s Input Hypothesis
3.3 Cognitivism
Chapter 4 Research Methodology
4.1 Research Questions
4.2 Research Subjects
4.3 Instruments
4.4 Research Procedure
4.5 The Principles of Digital Game-Based Learning in Memorizing English Vocabulary
Chapter 5 Results and Discussion
5.1 Results and Analysis for Question 1
5.2 Results and Analysis for Question 2
5.3 Results and Data Analysis for Question 3
Chapter 6 Conclusion
6.1 Conclusion
6.2 Implications
6.3 Limitations
6.4 Future Research Suggestions
参考文献
Appendix I Pre-test Paper
Appendix II 调查问卷
Appendix III Timely test paper and Delay test paper
Appendix IV Post-test Paper
Appendix V Interview
Appendix VI Teaching plan of Pre-Experiment Starter Unit 3 What color is it?
Appendix VII Teaching plan of Experiment
Appendix VIII Memory level test paper
致谢
西北师范大学;