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Interactive Tasks as a Supplement to Educational Material In the Field of Programmable Logic Devices

机译:交互式任务作为可编程逻辑器件领域教学材料的补充

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摘要

Natural human capabilities, such as learning from one's own experience and the desire for playing, represent a very suitable basis for using interactivity in education. The use of interactive animations makes learning more interesting. Education in the field of programmable logic devices is based on acquiring knowledge about the architecture of programmable logic circuits of various integration levels, as well as the ways for their digital hardware implementation. During the academic year 2008/2009, within the subject Programmable logic devices, a project with the basic aim to help students in solving practical tasks from the field of digital hardware designing was realized. Experimental interactive tasks include various examples of combination networks implementation in programmable circuits of low integration level, such as PLA and PAL, as well as examples of designing sate machine, registers, counters and work analyses via time diagrams [1]. These tasks are available to students as a special teaching resource of this course in the distance learning system - Moodle.
机译:自然的人的能力,例如从自己的经验中学习以及对游戏的渴望,是在教育中使用交互性的非常合适的基础。交互式动画的使用使学习变得更加有趣。可编程逻辑器件领域的教育基于对各种集成级别的可编程逻辑电路的体系结构及其数字硬件实现方式的了解。在2008/2009学年期间,在“可编程逻辑器件”这一主题下,实现了一个旨在帮助学生解决数字硬件设计领域的实际任务的项目。实验性交互任务包括在低集成度的可编程电路(例如PLA和PAL)中实现组合网络的各种示例,以及通过时序图设计状态机,寄存器,计数器和工作分析的示例[1]。这些任务作为远程学习系统Moodle中本课程的特殊教学资源可供学生使用。

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