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Quiz game teaching format versus didactic lectures

机译:测验游戏教学形式与教学讲座

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Background: Lecturing has been traditionally used as the core teaching strategy in university education in all disciplines. However, new research in education suggests that other formats such as game teaching could be more effective. Aim: To compare students' performance, satisfaction and retention of knowledge between a Jeopardy!-style game format and a didactic lecture format in teaching the subject of models for organising patient care to fourth-year nursing students. Methods: A parallel-group randomised controlled trial was conducted. Participants were fourth-year nursing students who registered in the second semester of 2012-2013 and enrolled in the Nursing Management and Ethics in Nursing Course in the Community Health Department. Results: 66 students completed the study (34 in the quiz game group and 32 in the lecture group).Pre-test results showed no significant difference between the two groups in their achievement scores. However, in the immediate achievement post-test and the retention test the students in the quiz group scored significantly better than those in the lecture group. A satisfaction questionnaire showed that the game format was well liked and accepted by students as a more satisfying teaching method. Conclusion: This study is the first of its kind in Jordan to explore the effectiveness of this particular game format versus the lecture format. Results suggest that the game format was well liked and accepted by students as a more satisfying teaching method. Additionally, it appeared to be a better method of education as it promoted greater information retention.
机译:背景:传统上讲授课已被用作所有学科大学教育中的核心教学策略。但是,新的教育研究表明,其他形式(例如游戏教学)可能更有效。目的:在四年级护理学生组织患者护理模式的模型主题时,比较Jeopardy!风格的游戏形式和教学讲课形式之间的学生表现,满意度和知识保留。方法:进行平行组随机对照试验。参加者为四年级护理专业学生,他们于2012-2013年第二学期注册,并报读了社区卫生部的护理管理和伦理学课程。结果:66名学生完成了研究(问答游戏组34名,演讲组32名),预测试结果显示两组的成绩得分没有显着差异。但是,在即刻成绩后测和保留测试中,测验组的学生成绩明显优于演讲组。满意度调查表表明,游戏格式很受学生欢迎,被学生认为是一种更令人满意的教学方法。结论:这项研究是约旦的同类研究中的第一项,旨在探讨这种特定游戏形式与演讲形式的有效性。结果表明,这种游戏形式深受学生欢迎,被一种更令人满意的教学方法所接受。此外,由于它促进了更多的信息保留,它似乎是一种更好的教育方法。

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