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An efficient simplification and real-time rendering algorithm for large-scale terrain

机译:大规模地形的高效简化和实时渲染算法

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摘要

Aiming at simplifying and real-time rendering of large-scale terrain, the whole terrain is first divided into terrain blocks, and for each block, feature points are picked out to generate a Triangulated Irregular Network (TIN) model. Then, the hierarchical multi-resolution model of the terrain is created in a bottom-to-up mode. Cracks between terrain blocks can be easily remedied by boundary sharing. At run-time, whether a terrain block is to be rendered or not depends both on its isotropic error metric and the result of view frustum culling. Experimental results show that the proposed algorithm performs efficiently.
机译:为了简化和实时绘制大规模地形,首先将整个地形划分为地形块,然后针对每个块挑选出特征点以生成不规则三角网(TIN)模型。然后,以自下而上的模式创建地形的分层多分辨率模型。边界共享可以轻松纠正地形块之间的裂缝。在运行时,是否要渲染地形块取决于它的各向同性误差度量和视锥截头剔除的结果。实验结果表明,该算法具有良好的性能。

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