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Real-time interactive client-server terrain rendering.

机译:实时交互式客户端-服务器地形渲染。

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摘要

The rapid expansion of the Internet allows computer users to have instant access to a large quantity of information. Some of this information, such as weather data, population density, etc, is correlated by its geographic relationship. Our goal is to provide methods for visualizing geographically related information and images using three dimensional rendering of terrain models. We have developed two different systems, image-based and VRML-based. The image-based system harnesses the computational power of a parallel computer for rendering and delivers the result as a sequence of images. Our research investigates the issues related to parallel rendering, such as data distribution, load balancing and communication, as well as client/server networking issues. Experience of computer graphics techniques for rendering terrain acquired from the implementation of the image-based system is applied to develop the VRML-based alternative, which uses a Web standard (Virtual Reality Modeling Language) to deliver the information. The VRML-based system stores the terrain data in a commercial database, so that the user can dynamically select the region of interest and the data is real-time encoded in VRML before delivery to the client. Because of the limited rendering capability on a typical web client, a real-time wavelet terrain model optimization algorithm is developed and implemented. This optimization algorithm reduces the complexity of the terrain model, while retaining the distinguish terrain features. As a result, a high quality presentation can be maintained even on less capable clients. We have done a thorough analysis of the properties of version 1.0 and 2.0 of the VRML standard that can be used to create 3D terrain models for interactive real-time display, and possible extensions to VRML to improve support for terrain rendering are suggested. A comparison of the two systems is made and a hybrid system that contains the best features of both systems is proposed.
机译:Internet的迅速扩展使计算机用户可以即时访问大量信息。这些信息中的某些信息(例如天气数据,人口密度等)与其地理关系相关。我们的目标是提供使用三维地形模型渲染来可视化与地理相关的信息和图像的方法。我们已经开发了两个不同的系统,基于图像的系统和基于VRML的系统。基于图像的系统利用并行计算机的计算能力进行渲染,并将结果作为图像序列进行传递。我们的研究调查与并行渲染相关的问题,例如数据分发,负载平衡和通信,以及客户端/服务器网络问题。从基于图像的系统的实现中获得的用于渲染地形的计算机图形技术的经验被用于开发基于VRML的替代方案,该替代方案使用Web标准(虚拟现实建模语言)来传递信息。基于VRML的系统将地形数据存储在商业数据库中,以便用户可以动态选择感兴趣的区域,并在将VRML数据实时传输到客户端之前对其进行实时编码。由于典型Web客户端上的渲染能力有限,因此开发并实现了实时小波地形模型优化算法。该优化算法可降低地形模型的复杂性,同时保留明显的地形特征。结果,即使在能力较弱的客户上也可以保持高质量的演示。我们已经对VRML标准的1.0版和2.0版的属性进行了透彻的分析,可用于创建3D地形模型以进行交互式实时显示,并建议对VRML进行可能的扩展以改善对地形渲染的支持。对这两个系统进行了比较,并提出了包含两个系统的最佳功能的混合系统。

著录项

  • 作者

    Leung, Alvin.;

  • 作者单位

    Syracuse University.;

  • 授予单位 Syracuse University.;
  • 学科 Computer Science.
  • 学位 Ph.D.
  • 年度 1997
  • 页码 180 p.
  • 总页数 180
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 自动化技术、计算机技术;
  • 关键词

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