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Method and system for providing a real-time, interactive game over a client-server network

机译:通过客户端-服务器网络提供实时,交互式游戏的方法和系统

摘要

A real-time, interactive, distributed game involves a server and multiple clients. The clients are connected to the server by one or more communications networks. Each client includes a skin having a multimedia player providing screen access on multiple data input keys for signalling corresponding game input events to update a game score for that client; and a real-time graphical display showing updated game scores for multiple different clients; in comparison with one another. The client further includes a client communications facility for transmitting game input events to the server and for receiving updated game scores from the server. The server includes a server communications facility for receiving game input events from the clients and for transmitting updated game scores to the clients. The server further includes a game controller for saving client game input events received from the clients into a database for maintaining a set of game scores for the clients. The game scores are updated in accordance with the game input events received from the clients.
机译:实时,交互式,分布式游戏涉及一个服务器和多个客户端。客户端通过一个或多个通信网络连接到服务器。每个客户端包括具有多媒体播放器的皮肤,该多媒体播放器提供对多个数据输入键的屏幕访问,以发信号通知相应的游戏输入事件以更新该客户端的游戏分数。实时图形显示,显示了多个不同客户的更新游戏得分;彼此比较。客户端还包括客户端通信设施,用于将游戏输入事件传输到服务器并从服务器接收更新的游戏分数。该服务器包括服务器通信设施,用于从客户端接收游戏输入事件并且用于向客户端发送更新的游戏分数。该服务器还包括游戏控制器,该游戏控制器用于将从客户端接收的客户端游戏输入事件保存到数据库中,以维护客户端的一组游戏得分。游戏分数根据从客户端接收到的游戏输入事件来更新。

著录项

  • 公开/公告号GB2425966A

    专利类型

  • 公开/公告日2006-11-15

    原文格式PDF

  • 申请/专利权人 WORKSUNIT LIMITED;

    申请/专利号GB20060012710

  • 申请日2003-12-30

  • 分类号A63F13/12;A63F13;G09B5/06;

  • 国家 GB

  • 入库时间 2022-08-21 20:26:14

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