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A PC-based high-quality and interactive virtual endoscopy navigating system using 3D texture based volume rendering.

机译:基于PC的高质量交互式虚拟内窥镜导航系统,使用基于3D纹理的体绘制。

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摘要

As an alternative method to optical endoscopy, visual quality and interactivity are crucial for virtual endoscopy. One solution is to use the 3D texture map based volume rendering method that offers high rendering speed without reducing visual quality. However, it is difficult to apply the method to virtual endoscopy. First, 3D texture mapping requires a high-end graphic workstation. Second, texture memory limits reduce the frame-rate. Third, lack of shading reduces visual quality significantly. As 3D texture mapping has become available on personal computers recently, we developed an interactive navigation system using 3D texture mapping on a personal computer. We divided the volume data into small cubes and tested whether the cubes had meaningful data. Only the cubes that passed the test were loaded into the texture memory and rendered. With the amount of data to be rendered minimized, rendering speed increased remarkably. We also improved visual quality by implementing full Phong shading based on the iso-surface shading method without sacrificing interactivity. With the developed navigation system, 256x256x256 sized brain MRA data was interactively explored with good image quality.
机译:作为光学内窥镜的替代方法,视觉质量和交互性对于虚拟内窥镜至关重要。一种解决方案是使用基于3D纹理贴图的体绘制方法,该方法可在不降低视觉质量的情况下提供高渲染速度。但是,难以将该方法应用于虚拟内窥镜检查。首先,3D纹理映射需要高端图形工作站。其次,纹理内存限制降低了帧速率。第三,缺少阴影会明显降低视觉质量。随着近来3D纹理映射在个人计算机上变得可用,我们开发了在个人计算机上使用3D纹理映射的交互式导航系统。我们将卷数据分为多个小立方体,并测试了这些立方体是否具有有意义的数据。仅将通过测试的多维数据集加载到纹理内存中并进行渲染。随着要渲染的数据量最小化,渲染速度显着提高。我们还通过在不牺牲交互性的基础上,基于等值面着色方法实施了完整的Phong着色,提高了视觉质量。借助开发的导航系统,以良好的图像质量交互式探索了256x256x256大小的大脑MRA数据。

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