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Prevalence and correlates of comorbid depression in a nonclinical online sample with DSM-5 internet gaming disorder

机译:具有DSM-5互联网游戏障碍非临床在线样本中的共用抑郁症的患病率和相关性

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Abstract Background We investigated the prevalence and correlates of comorbid depression among patients with internet gaming disorder using the Internet Gaming Disorder scale (IGD-9) and the Patient Health Questionnaire-9 (PHQ-9) among nonclinical online survey respondents. Methods Korean adolescents and adults from 14 to 39 years of age were selected. We compared internet gaming use patterns and sociodemographic and clinical variables between patients with internet gaming disorder who had depression and those without depression. Results In 2016, 7200 people participated in an online survey. Respondents with internet gaming disorder that was comorbid with depression were older, more often female, had greater Internet Addiction Test total scores, Alcohol Use Disorder Identification Test total scores, Generalized Anxiety Disorder Scale-7 total scores, Fagerstrom Test for Nicotine Dependence total scores, and higher Dickman Dysfunctional Impulsivity Instrument dysfunctional subscale scores than those without depression. The binary logistic regression analysis revealed that female gender, problematic alcohol use, anxiety, and a past history of psychiatric counseling or treatment due to internet gaming use were significant predictors for comorbid depression among participants with internet gaming disorder. Conclusion Depression was a common comorbidity of internet gaming disorder. Internet gaming disorder with comorbid depression was related to more serious psychiatric phenomenology and a greater psychiatric burden. Highlights ? Depression is a common comorbid condition among patients with IGD. ? The comorbid condition is associated with serious clinical phenomenology. ? Co-administration of IGD-9 and PHQ-9 is useful in screening comorbid condition.
机译:摘要背景我们使用互联网游戏障碍尺度(IGD-9)和非临记在线调查受访者中患者互联网游戏障碍患者患者患者的患病率和相关性。方法选择韩国青少年和14至39岁的成年人。我们比较了互联网游戏使用模式和患者之间的互联网游戏障碍患者的临床变量以及没有抑郁症的患者。结果2016年,7200人参加了在线调查。具有抑郁症的互联网游戏障碍的受访者年龄较大,更常见的是女性,具有更大的互联网成瘾试验总分,酒精使用障碍鉴定试验总分,广义焦虑症规模-7总分,Fagerstrom依赖的尼古丁依赖性总分数,较高的Dickman功能失调冲动仪器功能失调的次要分数比没有抑郁的人。二元逻辑回归分析显示,由于互联网游戏使用,女性性别,有问题的酒精使用,焦虑和过去的精神咨询或治疗的历史是具有互联网游戏障碍的参与者共用抑郁症的重要预测因素。结论抑郁症是互联网游戏障碍的共同合并症。互联网游戏障碍患有可笑的抑郁症与更严重的精神患者学和更大的精神抑制有关。强调 ?抑郁症是IGD患者患者的共同组合病症。还合并病症与严重的临床现象学相关。还共同施用IGD-9和PHQ-9可用于筛选可血管条件。

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